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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="CapnZapp" data-source="post: 9229491" data-attributes="member: 12731"><p>Thanks</p><p></p><p></p><p>Do you need Strength to wrestle a bear? A giant? A dragon? At what point can we agree we have left actual physical strength behind, you know the one generated by your muscles and chemical reactions and such... and instead entered the realm of pure awesomeness? Because otherwise it makes zero sense a hero should be able to... do anything to a creature whose muscles and limbs are twice, three or even ten times as thick.</p><p></p><p>Wrestling a dragon should then be like wrestling a tank or a battleship. Nothing you do has any effect whatsoever. You just become a red smear and the opponent didn't even notice you were there.</p><p></p><p>The game is fantasy; the notion D&D heroes should be able to take down gods but still be stopped by a... wall? is incomprehensible to me.</p><p></p><p>There's already the martial/caster divide. No need to further subdivide martials into mighty ones that can climb and puny ones that simply have to wait until their friends use magic or simply throw them up the cliff.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9229491, member: 12731"] Thanks Do you need Strength to wrestle a bear? A giant? A dragon? At what point can we agree we have left actual physical strength behind, you know the one generated by your muscles and chemical reactions and such... and instead entered the realm of pure awesomeness? Because otherwise it makes zero sense a hero should be able to... do anything to a creature whose muscles and limbs are twice, three or even ten times as thick. Wrestling a dragon should then be like wrestling a tank or a battleship. Nothing you do has any effect whatsoever. You just become a red smear and the opponent didn't even notice you were there. The game is fantasy; the notion D&D heroes should be able to take down gods but still be stopped by a... wall? is incomprehensible to me. There's already the martial/caster divide. No need to further subdivide martials into mighty ones that can climb and puny ones that simply have to wait until their friends use magic or simply throw them up the cliff. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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