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General Tabletop Discussion
*Dungeons & Dragons
New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="UngeheuerLich" data-source="post: 9229927" data-attributes="member: 59057"><p>I agree. But for those that can benefit from a somewhat lesser used stat, the choice to have it higher than the mkre used stat is not to their detriment. And putting points in a lesser used stat is also not an error, as the reward might be bigger if you actually need them. </p><p></p><p>For example: any build can make good use of dexterity, wisdom and con*. But if your class can make use of str(heavy armors), it is not to their detriment to focus more on str than dex. Or if your casting stat is int or cha*, putting points there is no waste. It is always helpful to have someone who can recall knowledge or impress people. </p><p></p><p>*if I had to scratch one stat it would be con, and merge it with str, like [USER=6801299]@Horwath[/USER] suggested.</p><p></p><p>*if I had to scrap another stat, it would be charisma and put most functionality in int. Maybe merge it to "wit", even though being good with people is not the same as book smart. But a few charisma and int based skills are interchangeble. And those, which are not can either be put into other categories:</p><p></p><p>Investigation (cha): get information by talking/knterrogating to people</p><p></p><p>Deception (int): outsmart them. </p><p></p><p>Performance (int): study a play</p><p>Performance (dex): acrobatics</p><p></p><p>Persuasion (int): make coherent statements that are convincing</p><p>Persuasion (wis) : sense what the others want. </p><p></p><p>Intimidation (str): crush an uncooked potatoe. </p><p>Intimidation (int): make very smart threats that are believable. </p><p></p><p>I think one gets the point.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9229927, member: 59057"] I agree. But for those that can benefit from a somewhat lesser used stat, the choice to have it higher than the mkre used stat is not to their detriment. And putting points in a lesser used stat is also not an error, as the reward might be bigger if you actually need them. For example: any build can make good use of dexterity, wisdom and con*. But if your class can make use of str(heavy armors), it is not to their detriment to focus more on str than dex. Or if your casting stat is int or cha*, putting points there is no waste. It is always helpful to have someone who can recall knowledge or impress people. *if I had to scratch one stat it would be con, and merge it with str, like [USER=6801299]@Horwath[/USER] suggested. *if I had to scrap another stat, it would be charisma and put most functionality in int. Maybe merge it to "wit", even though being good with people is not the same as book smart. But a few charisma and int based skills are interchangeble. And those, which are not can either be put into other categories: Investigation (cha): get information by talking/knterrogating to people Deception (int): outsmart them. Performance (int): study a play Performance (dex): acrobatics Persuasion (int): make coherent statements that are convincing Persuasion (wis) : sense what the others want. Intimidation (str): crush an uncooked potatoe. Intimidation (int): make very smart threats that are believable. I think one gets the point. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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