Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mirrorrorrim" data-source="post: 9231521" data-attributes="member: 7040132"><p>If your problem is an "odd kink", it sounds like you're assuming something not in the rules, or are inventing it. The rules do not say that a Dex-build PC is stopped cold if they have to climb a rope.</p><ol> <li data-xf-list-type="ol">It's pretty much a DC 10 Strength (Athletics) check to climb a rope. Even with a -1 total modifier, a PC with a Strength of 8 has a 55% chance to succeed and will eventually climb up. Even the Wizard will eventually climb up. If the DM wants it harder, they will make the climb higher and require more ability checks to give more opportunities for failure. But the DM is inventing a scenario to make it harder.</li> <li data-xf-list-type="ol">With Ability Checks, you get to keep rolling until you succeed. The game does not say you only get one roll and are stymied if it fails. If a DM uses this house rule, they are actively trying to make it harder.</li> </ol><p>Just because real world athletes and martial artists do both Strength Training, Agility Training, as well as Endurance Training, and can actively increase their abilities with sustained effort and training, it doesn't mean that those abilities overlap to the same effect. If they want to be good at each, they train at each. A gymnast or parkour enthusiast might have good strength and dexterity to handle different challenges in their routines/activities. But a Dex-only character who doesn't focus on Strength, like a pick-pocket or a card shark or a twitch gamer, will have a harder time climbing a rope. Their Dex doesn't help them, and it <em>shouldn't</em>.</p><p></p><p>Dex and Str and Con should not be distilled down into "Roll a Physical Check" nor should the mental abilities be distilled down to "Roll a Mental Check", making ability scores and skills not matter. If you dump Strength, and don't select a class or subclass that gives you a climb speed, don't complain that your character sucks at something you didn't invest in.</p><p></p><p>If you are stuck with the standard array, the answer isn't "remove any differentiation between abilities so you can fulfill your physical fantasies without investing in them." The answer is "pick what you want to be good at, using the limitations the DM sets forth." If the DM is down with the heroes being "Renaissance Folk" where a character can be incredible at all abilities, then they should allow for higher ability scores because the "standard array" does not allow for that fantasy. Ability score generation is the manipulatable dial to allow for such builds. But don't expect the standard array to represent a non-standard level of broad excellence.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9231521, member: 7040132"] If your problem is an "odd kink", it sounds like you're assuming something not in the rules, or are inventing it. The rules do not say that a Dex-build PC is stopped cold if they have to climb a rope. [LIST=1] [*]It's pretty much a DC 10 Strength (Athletics) check to climb a rope. Even with a -1 total modifier, a PC with a Strength of 8 has a 55% chance to succeed and will eventually climb up. Even the Wizard will eventually climb up. If the DM wants it harder, they will make the climb higher and require more ability checks to give more opportunities for failure. But the DM is inventing a scenario to make it harder. [*]With Ability Checks, you get to keep rolling until you succeed. The game does not say you only get one roll and are stymied if it fails. If a DM uses this house rule, they are actively trying to make it harder. [/LIST] Just because real world athletes and martial artists do both Strength Training, Agility Training, as well as Endurance Training, and can actively increase their abilities with sustained effort and training, it doesn't mean that those abilities overlap to the same effect. If they want to be good at each, they train at each. A gymnast or parkour enthusiast might have good strength and dexterity to handle different challenges in their routines/activities. But a Dex-only character who doesn't focus on Strength, like a pick-pocket or a card shark or a twitch gamer, will have a harder time climbing a rope. Their Dex doesn't help them, and it [I]shouldn't[/I]. Dex and Str and Con should not be distilled down into "Roll a Physical Check" nor should the mental abilities be distilled down to "Roll a Mental Check", making ability scores and skills not matter. If you dump Strength, and don't select a class or subclass that gives you a climb speed, don't complain that your character sucks at something you didn't invest in. If you are stuck with the standard array, the answer isn't "remove any differentiation between abilities so you can fulfill your physical fantasies without investing in them." The answer is "pick what you want to be good at, using the limitations the DM sets forth." If the DM is down with the heroes being "Renaissance Folk" where a character can be incredible at all abilities, then they should allow for higher ability scores because the "standard array" does not allow for that fantasy. Ability score generation is the manipulatable dial to allow for such builds. But don't expect the standard array to represent a non-standard level of broad excellence. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
Top