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<blockquote data-quote="Kobold Stew" data-source="post: 9231637" data-attributes="member: 23484"><p>This is not true. It is a DM's call as to whether repeated rolls are possible in a given case.</p><p></p><p>DMG p. 237 (my emphasis): </p><p><strong>Sometimes a character fails an ability check and wants to try again. In some cases, a character is free to do so</strong>; the only real cost is the time it takes. With enough attempts and enough time, a character should eventually succeed at the task. To speed things up, assume that a character spending ten times the normal amount of time needed to complete a task automatically succeeds at that task. However, no amount of repeating the check allows a character to turn an impossible task into a successful one.</p><p><strong>In other cases, failing an ability check makes it impossible to make the same check to do the same thing again.</strong> For example, a rogue might try to trick a town guard into thinking the adventurers are undercover agents of the king. If the rogue loses a contest of Charisma (Deception) against the guard's Wisdom (Insight), the same lie told again won't work. The characters can come up with a different way to get past the guard or try the check again against another guard at a different gate. But you might decide that the initial failure makes those checks more difficult to pull off.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9231637, member: 23484"] This is not true. It is a DM's call as to whether repeated rolls are possible in a given case. DMG p. 237 (my emphasis): [B]Sometimes a character fails an ability check and wants to try again. In some cases, a character is free to do so[/B]; the only real cost is the time it takes. With enough attempts and enough time, a character should eventually succeed at the task. To speed things up, assume that a character spending ten times the normal amount of time needed to complete a task automatically succeeds at that task. However, no amount of repeating the check allows a character to turn an impossible task into a successful one. [B]In other cases, failing an ability check makes it impossible to make the same check to do the same thing again.[/B] For example, a rogue might try to trick a town guard into thinking the adventurers are undercover agents of the king. If the rogue loses a contest of Charisma (Deception) against the guard's Wisdom (Insight), the same lie told again won't work. The characters can come up with a different way to get past the guard or try the check again against another guard at a different gate. But you might decide that the initial failure makes those checks more difficult to pull off. [/QUOTE]
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