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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="James Gasik" data-source="post: 9233399" data-attributes="member: 6877472"><p>Well, if I had to guess, I think it comes down to the fact that, unless you're dealing with a raging river or a severe undertow, most people can swim enough to stay afloat for a short time.</p><p></p><p>And if aquatic movement is on the table, I don't think most DM's intend for their party to helplessly drown.</p><p></p><p>But climbing? Well, for a lot of people, the first time you try rock climbing, you instantly realize "holy heck, this is hard". You have to rely a lot on your upper body strength, gravity is fighting you and you don't have a naturally buoyant medium to work with. You can't just pick a direction and flounder or wade towards it, you have to carefully identify and reach for handholds.</p><p></p><p>And in D&D, the failure points are different as well. One has you start drowning, a process that can take some time. The other has you fall and take damage, usually in the same turn.</p><p></p><p>So I think some people have a tendency to think of one of these circumstances being more extreme than the other, even if the rules don't necessarily reflect that. I remember for many years, the rule was if you don't have Swimming as a proficiency or skill, you just couldn't do it.</p><p></p><p>And I watched many DM's reject that, because it was unrealistic to expect all characters to be trained swimmers.</p><p></p><p>But climbing? The game has a long legacy of people just not being able to do it without special training!</p><p></p><p>That's just my experience, I could be way off base.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9233399, member: 6877472"] Well, if I had to guess, I think it comes down to the fact that, unless you're dealing with a raging river or a severe undertow, most people can swim enough to stay afloat for a short time. And if aquatic movement is on the table, I don't think most DM's intend for their party to helplessly drown. But climbing? Well, for a lot of people, the first time you try rock climbing, you instantly realize "holy heck, this is hard". You have to rely a lot on your upper body strength, gravity is fighting you and you don't have a naturally buoyant medium to work with. You can't just pick a direction and flounder or wade towards it, you have to carefully identify and reach for handholds. And in D&D, the failure points are different as well. One has you start drowning, a process that can take some time. The other has you fall and take damage, usually in the same turn. So I think some people have a tendency to think of one of these circumstances being more extreme than the other, even if the rules don't necessarily reflect that. I remember for many years, the rule was if you don't have Swimming as a proficiency or skill, you just couldn't do it. And I watched many DM's reject that, because it was unrealistic to expect all characters to be trained swimmers. But climbing? The game has a long legacy of people just not being able to do it without special training! That's just my experience, I could be way off base. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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