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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="Pauln6" data-source="post: 9234565" data-attributes="member: 6777422"><p>I think I understand the broad gist of what you are saying but none of the specifics. I think I don't understand how putting points in strength makes a character noticeably weaker in combat. It enhances strength-based options that may not be optimal (partly because some of them already key off dex as well as strength) but it still carries benefits. If you roll your stats, you just have to make a choice how to prioritise them, so you have less control than points buy but you still have to prioritise either way and that means giving up on putting points elsewhere. </p><p></p><p>So if a feat, a class feature, and alterations to the skills aren't what you want to plug this perceived gap, what would work for you? </p><p></p><p>If a rogue prioritises wisdom, they will be better at spotting obvious traps and ambushes but will be less athletic, have less hit points, be worse at cracking codes, researching targets, and disarming complex or magical traps, and be less persuasive. </p><p></p><p>If a rogue prioritises intelligence, they will be better at cracking codes, researching targets, and disarming complex or magical traps, but will have less hit points, be less able to spot obvious traps and ambushes, be less athletic, and be less persuasive. </p><p></p><p>A rogue who prioritising strength will be more athletic, better able to rely on improvised weapons, better able to break into arcane locked areas but have less hit points, be worse at cracking codes, researching targets, and disarming complex or magical traps, be less able to spot obvious traps and ambushes, and be less persuasive. </p><p></p><p>Are you saying that rogue abilities should be siloed like in 1e so their abilities are all tied to dexterity but also to rogue levels rather than character level? If not, can you explain how you would like to achieve your goal in practical terms rather than just as a broad wish?</p></blockquote><p></p>
[QUOTE="Pauln6, post: 9234565, member: 6777422"] I think I understand the broad gist of what you are saying but none of the specifics. I think I don't understand how putting points in strength makes a character noticeably weaker in combat. It enhances strength-based options that may not be optimal (partly because some of them already key off dex as well as strength) but it still carries benefits. If you roll your stats, you just have to make a choice how to prioritise them, so you have less control than points buy but you still have to prioritise either way and that means giving up on putting points elsewhere. So if a feat, a class feature, and alterations to the skills aren't what you want to plug this perceived gap, what would work for you? If a rogue prioritises wisdom, they will be better at spotting obvious traps and ambushes but will be less athletic, have less hit points, be worse at cracking codes, researching targets, and disarming complex or magical traps, and be less persuasive. If a rogue prioritises intelligence, they will be better at cracking codes, researching targets, and disarming complex or magical traps, but will have less hit points, be less able to spot obvious traps and ambushes, be less athletic, and be less persuasive. A rogue who prioritising strength will be more athletic, better able to rely on improvised weapons, better able to break into arcane locked areas but have less hit points, be worse at cracking codes, researching targets, and disarming complex or magical traps, be less able to spot obvious traps and ambushes, and be less persuasive. Are you saying that rogue abilities should be siloed like in 1e so their abilities are all tied to dexterity but also to rogue levels rather than character level? If not, can you explain how you would like to achieve your goal in practical terms rather than just as a broad wish? [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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