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<blockquote data-quote="Chaosmancer" data-source="post: 9234914" data-attributes="member: 6801228"><p>A: Hey, what do we want strength characters to do? </p><p></p><p>B: They should be able to wear really thick and heavy armor, in fact, lets penalize anyone with low strength who tries to wear it. That will help make high strength characters feel really different and special in combat. </p><p></p><p>A: I like that. What else should they do? </p><p></p><p>B: They should be the best at climbing, swimming and jumping!</p><p></p><p>A: That's great, in fact. woah, dude, brain wave! What if we made everyone who wears the thick heavy armor that only high strength characters wear take penalties to climbing, swimming and jumping that high strength characters are the best at! That way the low strength characters without those penalties do almost as good! </p><p></p><p></p><p>Yeah, again... no? Why would we ever want this? Seriously, I know that <em>technically</em> the light armored rogue is jumping 3 less feet than the heavy armored fighter, but when the majority of the game works in increments of 5, you have practically made them identical. </p><p></p><p>And guess what, High Strength characters suck at range. Guess what happens when you have a character with a -10 movement speed? They have trouble getting into melee and will spend more time fighting at range... which a high strength character is BAD AT DOING. </p><p></p><p>Seriously, all these rules are doing is punishing high strength characters for attempting to take the actions high strength characters do. I get you think it is "more realistic" but just like it might be more realistic to make daily con saves versus gangrene and dysentery, all you are accomplishing is punishing people. But only in a way that makes it harder for Strength-based characters to be effective.</p><p></p><p></p><p></p><p>This seems like a complete non-sequitur to the rest of the post?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9234914, member: 6801228"] A: Hey, what do we want strength characters to do? B: They should be able to wear really thick and heavy armor, in fact, lets penalize anyone with low strength who tries to wear it. That will help make high strength characters feel really different and special in combat. A: I like that. What else should they do? B: They should be the best at climbing, swimming and jumping! A: That's great, in fact. woah, dude, brain wave! What if we made everyone who wears the thick heavy armor that only high strength characters wear take penalties to climbing, swimming and jumping that high strength characters are the best at! That way the low strength characters without those penalties do almost as good! Yeah, again... no? Why would we ever want this? Seriously, I know that [I]technically[/I] the light armored rogue is jumping 3 less feet than the heavy armored fighter, but when the majority of the game works in increments of 5, you have practically made them identical. And guess what, High Strength characters suck at range. Guess what happens when you have a character with a -10 movement speed? They have trouble getting into melee and will spend more time fighting at range... which a high strength character is BAD AT DOING. Seriously, all these rules are doing is punishing high strength characters for attempting to take the actions high strength characters do. I get you think it is "more realistic" but just like it might be more realistic to make daily con saves versus gangrene and dysentery, all you are accomplishing is punishing people. But only in a way that makes it harder for Strength-based characters to be effective. This seems like a complete non-sequitur to the rest of the post? [/QUOTE]
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