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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="Chaosmancer" data-source="post: 9234939" data-attributes="member: 6801228"><p>Well, the solution to Rogues not being able to move around the battlefield like some people want could be as simple as altering the movement rules to allow people to move in more dynamic ways. </p><p></p><p>Honestly, DnD combat is so pathetically static at times. Even in 5e, where people finally have the freedom to break up their movement and attack as they wish... most people run up and stop next an enemy, then stay in that exact spot while the enemies try to bury them in waves. No fight is choreographed that way, because it is boring. </p><p></p><p>Now, maybe that isn't a solution that accomplishes your goals. But it is a solution to the proposed problem.</p><p></p><p></p><p></p><p>This... doesn't address any of that. Yes, these can be ways to improve strength, but you are missing a fundamental point. Let us say you need a DC 12, and you could roll a +7 or a +3 and deal a little damage... you roll the +7 every time. And if you have the choice between making that +3 you rarely ever bother to us a +4, or improving literally every single thing you are relied upon to accomplish and your entire kit... you improve everything. </p><p></p><p>And, while you may not like it, we need to acknowledge that unlike every other skill pairing, strength and dexterity are in direct competition. A character may choose to broaden their abilities by increasing wisdom or charisma, or make themselves tougher with con, but increasing strength only gives them options in combat that run directly counter to the things they already want to do. You are saying they could take all these tactical options if they CAN'T use sneak attack... but if they are in melee and not able to use sneak attack, the rogue has made a mistake. And it isn't a mistake they can fix by making a weaker attack that is less likely to hit.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9234939, member: 6801228"] Well, the solution to Rogues not being able to move around the battlefield like some people want could be as simple as altering the movement rules to allow people to move in more dynamic ways. Honestly, DnD combat is so pathetically static at times. Even in 5e, where people finally have the freedom to break up their movement and attack as they wish... most people run up and stop next an enemy, then stay in that exact spot while the enemies try to bury them in waves. No fight is choreographed that way, because it is boring. Now, maybe that isn't a solution that accomplishes your goals. But it is a solution to the proposed problem. This... doesn't address any of that. Yes, these can be ways to improve strength, but you are missing a fundamental point. Let us say you need a DC 12, and you could roll a +7 or a +3 and deal a little damage... you roll the +7 every time. And if you have the choice between making that +3 you rarely ever bother to us a +4, or improving literally every single thing you are relied upon to accomplish and your entire kit... you improve everything. And, while you may not like it, we need to acknowledge that unlike every other skill pairing, strength and dexterity are in direct competition. A character may choose to broaden their abilities by increasing wisdom or charisma, or make themselves tougher with con, but increasing strength only gives them options in combat that run directly counter to the things they already want to do. You are saying they could take all these tactical options if they CAN'T use sneak attack... but if they are in melee and not able to use sneak attack, the rogue has made a mistake. And it isn't a mistake they can fix by making a weaker attack that is less likely to hit. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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