Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pauln6" data-source="post: 9235141" data-attributes="member: 6777422"><p>Ok, I do get that, as far as combat goes, strength and dexterity are competing for a lot of the same space. That said, it isn't ALL the same space. </p><p></p><p>The point of the game is that your DM is supposed to challenge you, so you may not be making a mistake if placed in a position where your best option does not have the highest chance of success. All classes and subclasses have strengths and weaknesses and all players do their best to plug or avoid the weaknesses. That's the game working as best it can. Smart monsters will try to catch you out and succeeding against the odds is part of the fun.</p><p></p><p>The weapon masteries and Rogue attack options have made combat a bit less static. I was quite surprised at the difference they make At-will.</p><p></p><p>I am struggling to understand your claim that rogues aren't mobile enough though. They can use their bonus action to dash, and new weapon masteries make that even easier if you are a two weapon build. Swashbucklers can bounce in and out of melee. Thieves can climb quickly. Any Rogue can put expertise in movement skills. Arcane tricksters can cast Jump, levitate, fly, or misty step. If you don't have the right subclass, you can pick mobile, or athlete, possibly other feats. You can partner with a battlemaster fighter for various combos. You can partner with an ally with Sentinel for combos. </p><p></p><p>There are loads of ways to build your Rogue character. Is what you are concerned about just that you want to be able to do all those things without additional investment?</p></blockquote><p></p>
[QUOTE="Pauln6, post: 9235141, member: 6777422"] Ok, I do get that, as far as combat goes, strength and dexterity are competing for a lot of the same space. That said, it isn't ALL the same space. The point of the game is that your DM is supposed to challenge you, so you may not be making a mistake if placed in a position where your best option does not have the highest chance of success. All classes and subclasses have strengths and weaknesses and all players do their best to plug or avoid the weaknesses. That's the game working as best it can. Smart monsters will try to catch you out and succeeding against the odds is part of the fun. The weapon masteries and Rogue attack options have made combat a bit less static. I was quite surprised at the difference they make At-will. I am struggling to understand your claim that rogues aren't mobile enough though. They can use their bonus action to dash, and new weapon masteries make that even easier if you are a two weapon build. Swashbucklers can bounce in and out of melee. Thieves can climb quickly. Any Rogue can put expertise in movement skills. Arcane tricksters can cast Jump, levitate, fly, or misty step. If you don't have the right subclass, you can pick mobile, or athlete, possibly other feats. You can partner with a battlemaster fighter for various combos. You can partner with an ally with Sentinel for combos. There are loads of ways to build your Rogue character. Is what you are concerned about just that you want to be able to do all those things without additional investment? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
Top