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<blockquote data-quote="Chaosmancer" data-source="post: 9235670" data-attributes="member: 6801228"><p>And that is why I'm not fully in agreement with that poster, about the rogue or other dex-characters having this issue. Because I think simply running the rules as they exist should be enough to fix the 3D problem. </p><p></p><p>But, I also think that you are still missing the larger point I was trying to make. You may be attempting to play Devil's Advocate, but the question you were bedeviling was "how can I help dex-based characters jump and climb like they should?" and your response was to hold that strength was still absolutely needed by those movements, and that the solution might be to make strength more attractive to dex-based characters. And further, you asked me if I wanted to have all the benefits of every rogue without paying the cost of those benefits. </p><p></p><p>What you seem to have missed, in your position that boosting the appeal of strength is the answer, is that there is another direction to take this. I don't know exactly what it may look like, but altering the movement rules as a baseline may not give all the strength benefits to a dex character, but give strength AND dex characters more dynamism in the world, something that ALL classes but especially non-spellcasting classes need. It is a different direction, instead of trying to make the strength stat more appealing to someone who doesn't need strength, by giving them actions that they don't desire.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9235670, member: 6801228"] And that is why I'm not fully in agreement with that poster, about the rogue or other dex-characters having this issue. Because I think simply running the rules as they exist should be enough to fix the 3D problem. But, I also think that you are still missing the larger point I was trying to make. You may be attempting to play Devil's Advocate, but the question you were bedeviling was "how can I help dex-based characters jump and climb like they should?" and your response was to hold that strength was still absolutely needed by those movements, and that the solution might be to make strength more attractive to dex-based characters. And further, you asked me if I wanted to have all the benefits of every rogue without paying the cost of those benefits. What you seem to have missed, in your position that boosting the appeal of strength is the answer, is that there is another direction to take this. I don't know exactly what it may look like, but altering the movement rules as a baseline may not give all the strength benefits to a dex character, but give strength AND dex characters more dynamism in the world, something that ALL classes but especially non-spellcasting classes need. It is a different direction, instead of trying to make the strength stat more appealing to someone who doesn't need strength, by giving them actions that they don't desire. [/QUOTE]
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