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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="James Gasik" data-source="post: 9239525" data-attributes="member: 6877472"><p>So let's look at a locked door in a dungeon or forgotten tomb. You try to unlock it, the DM says you fail.</p><p></p><p>So you say "I'll try again" and the DM says no. </p><p></p><p>The question I suddenly ask is, how are any of the doors openable? Surely, we can't be the first people to ever try and unlock these doors. And if the doors become unlockable the instant someone tries and fails, and all the doors aren't already locked or unlocked by others, who is coming in here to fix all the broken locks?</p><p></p><p>And could you even fix the broken lock, if the DM is saying "well no, now that you've failed, you can't unlock the door" (I'm amused at the idea of asking to fix a lock so you can open it, lol).</p><p></p><p>I understand that, for balance reasons, letting people just keep trying means that there's no real risk of failure, in which case either you shouldn't be asking for rolls, or forcing you to have some other penalty (time or wandering monsters are common, though a Thief can make a Thieves' Tools check as a bonus action, which might make that approach moot). But if you're concern is to maintain verisimilitude, you'll have to put some real thought in here about how "one shot locks" affect the narrative.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9239525, member: 6877472"] So let's look at a locked door in a dungeon or forgotten tomb. You try to unlock it, the DM says you fail. So you say "I'll try again" and the DM says no. The question I suddenly ask is, how are any of the doors openable? Surely, we can't be the first people to ever try and unlock these doors. And if the doors become unlockable the instant someone tries and fails, and all the doors aren't already locked or unlocked by others, who is coming in here to fix all the broken locks? And could you even fix the broken lock, if the DM is saying "well no, now that you've failed, you can't unlock the door" (I'm amused at the idea of asking to fix a lock so you can open it, lol). I understand that, for balance reasons, letting people just keep trying means that there's no real risk of failure, in which case either you shouldn't be asking for rolls, or forcing you to have some other penalty (time or wandering monsters are common, though a Thief can make a Thieves' Tools check as a bonus action, which might make that approach moot). But if you're concern is to maintain verisimilitude, you'll have to put some real thought in here about how "one shot locks" affect the narrative. [/QUOTE]
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