Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9239543" data-attributes="member: 93670"><p>Depends on how you are trying to pick the lock.</p><p></p><p>Snap a tool inside in a way that you can't extract under current circumstances? Oops.... there's no good nondestructive way of correcting it short of obtaining the tools to remove the broken bit (personally or someone else doing it for you/the lock owner)</p><p></p><p>Discover after the fact that you triggered a trap pin or similar? oops.. kinda hard to try again if you need to unlock & disassemble/reassemble the lock</p><p></p><p>Trigger some other failsafe like the arcane equivalent of a maglock?... oops.... the magnet in a maglock engages a physical lock so it's probably still locked if you can dispel magic on it. Those are <em>usually</em> required by firecode to failsafe in the event of an alarm but d&d worlds don't exactly have firecodes likely to apply to the average dungeon or trapped door</p><p></p><p>You could also include the lock being rusty corroded or otherwise clogged in a way that now makes it unworkable because of your failure.</p><p></p><p>More importantly the GM should not be expected to personally know how to pick a lock & know enough about doing so in order to answer that question because the GM gets to decide <em>if</em> you can make a check & simply saying no you tried but failed in some form is all that is needed</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9239543, member: 93670"] Depends on how you are trying to pick the lock. Snap a tool inside in a way that you can't extract under current circumstances? Oops.... there's no good nondestructive way of correcting it short of obtaining the tools to remove the broken bit (personally or someone else doing it for you/the lock owner) Discover after the fact that you triggered a trap pin or similar? oops.. kinda hard to try again if you need to unlock & disassemble/reassemble the lock Trigger some other failsafe like the arcane equivalent of a maglock?... oops.... the magnet in a maglock engages a physical lock so it's probably still locked if you can dispel magic on it. Those are [I]usually[/I] required by firecode to failsafe in the event of an alarm but d&d worlds don't exactly have firecodes likely to apply to the average dungeon or trapped door You could also include the lock being rusty corroded or otherwise clogged in a way that now makes it unworkable because of your failure. More importantly the GM should not be expected to personally know how to pick a lock & know enough about doing so in order to answer that question because the GM gets to decide [I]if[/I] you can make a check & simply saying no you tried but failed in some form is all that is needed [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
Top