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New Unearthed Arcana: Rune Knight, Swarmkeeper, The Revived
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<blockquote data-quote="Salthorae" data-source="post: 7834075" data-attributes="member: 1095"><p>Giant Soul is on dndbeyond under Sorcerer. It's an old Unearthed Arcana Origin for Sorcerers where the sorcerer is descended from a giant bloodline. It's a great Origin. </p><p></p><p>Their 14th level ability is that they double in size. It's a little better than <em>enlarge</em> because your reach actually increases 5', as does your speed, and you get + ConMod damage to weapon attacks. In theory they also stack because one is a spell and one is a class feature, so you could cast <em>enlarge</em> that triggers the Rage of Ostoria feature and suddenly you're huge with 10' Reach 35' (or greater) movement and your weapons deal +1d4+ConMod damage on top of their normal effects. Both last 1 minute. </p><p></p><p>The rune knight at 3rd level can be come large, gains advantage on str checks and saves (this ability is common to both class features and <em>enlarge</em>), and your weapons deal +1d6 damage which is better than enlarge. One is a bonus action, one is triggered when you cast a spell of 1st level or higher (which could be enlarge). </p><p></p><p>Could all three be stacked since they are different sources? Two different class features and a spell to go from medium to gargantuan, +1d6+1d4+ConMod on damage? </p><p></p><p>Ugh... to much thinking.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7834075, member: 1095"] Giant Soul is on dndbeyond under Sorcerer. It's an old Unearthed Arcana Origin for Sorcerers where the sorcerer is descended from a giant bloodline. It's a great Origin. Their 14th level ability is that they double in size. It's a little better than [I]enlarge[/I] because your reach actually increases 5', as does your speed, and you get + ConMod damage to weapon attacks. In theory they also stack because one is a spell and one is a class feature, so you could cast [I]enlarge[/I] that triggers the Rage of Ostoria feature and suddenly you're huge with 10' Reach 35' (or greater) movement and your weapons deal +1d4+ConMod damage on top of their normal effects. Both last 1 minute. The rune knight at 3rd level can be come large, gains advantage on str checks and saves (this ability is common to both class features and [I]enlarge[/I]), and your weapons deal +1d6 damage which is better than enlarge. One is a bonus action, one is triggered when you cast a spell of 1st level or higher (which could be enlarge). Could all three be stacked since they are different sources? Two different class features and a spell to go from medium to gargantuan, +1d6+1d4+ConMod on damage? Ugh... to much thinking. [/QUOTE]
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New Unearthed Arcana: Rune Knight, Swarmkeeper, The Revived
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