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New Unearthed Arcana: Rune Knight, Swarmkeeper, The Revived
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<blockquote data-quote="Paul Farquhar" data-source="post: 7834415" data-attributes="member: 6906155"><p>My more detailed impressions after taking a closer look:</p><p></p><p><strong>Rune Knight:</strong></p><p>Thematically fine, sound mythological basis (and we have had similar things in earlier editions). Why Fighter? We already have two "magic fighters". This theme could fit a barbarian, cleric, bard, or artificer. In particular, I think this would make a better "magic barbarian" than the exploding flumphs guy (did we ever find out what they where smoking?).</p><p></p><p>The rune powers themselves seem a bit over-complicated. I would rather have something straightforward like adds +1d6 fire damage to your attacks. The appeal of 5e is it's simplicity compared to other editions.</p><p></p><p>Otherwise I quite like it.</p><p></p><p><strong>Swarmkeeper:</strong></p><p>I like the idea. Why fey? I don't see any reason this concept couldn't work with actual tiny beasts (e.g. bees).</p><p></p><p>Powers: Why does the swarm do force damage? Poison or piecing would seem to fit the theme better (even if mechanically weaker). Why can't I send my swarm out to attack on it's own (i.e. a pet)? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite15" alt=":cry:" title="Crying :cry:" loading="lazy" data-shortname=":cry:" /></p><p></p><p>A disappointment.</p><p></p><p><strong>The Revived:</strong></p><p>WHY A ROGUE?!!! Even more than flumph-arian this seems to disrespect the core class. I spend two levels sneaking around stealing stuff and stabbing people in the back, then I hit level 3 and all of a sudden transform into a pseudo-undead thing? A sorcerer would be a better fit for the concept.</p><p></p><p>Powers: Bolt from the Grave's connection to Cunning Action is weird. It's a bonus action, but in order to use it I'm <strong>required</strong> to dash, dodge or hide?! It's almost like the designer is thinking Cunning Action is a limited resource. Otherwise, it's interesting, since it allows the rogue to wield a weapon that isn't eligible for sneak attack without gimping themselves.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7834415, member: 6906155"] My more detailed impressions after taking a closer look: [B]Rune Knight:[/B] Thematically fine, sound mythological basis (and we have had similar things in earlier editions). Why Fighter? We already have two "magic fighters". This theme could fit a barbarian, cleric, bard, or artificer. In particular, I think this would make a better "magic barbarian" than the exploding flumphs guy (did we ever find out what they where smoking?). The rune powers themselves seem a bit over-complicated. I would rather have something straightforward like adds +1d6 fire damage to your attacks. The appeal of 5e is it's simplicity compared to other editions. Otherwise I quite like it. [B]Swarmkeeper:[/B] I like the idea. Why fey? I don't see any reason this concept couldn't work with actual tiny beasts (e.g. bees). Powers: Why does the swarm do force damage? Poison or piecing would seem to fit the theme better (even if mechanically weaker). Why can't I send my swarm out to attack on it's own (i.e. a pet)? :cry: A disappointment. [B]The Revived:[/B] WHY A ROGUE?!!! Even more than flumph-arian this seems to disrespect the core class. I spend two levels sneaking around stealing stuff and stabbing people in the back, then I hit level 3 and all of a sudden transform into a pseudo-undead thing? A sorcerer would be a better fit for the concept. Powers: Bolt from the Grave's connection to Cunning Action is weird. It's a bonus action, but in order to use it I'm [B]required[/B] to dash, dodge or hide?! It's almost like the designer is thinking Cunning Action is a limited resource. Otherwise, it's interesting, since it allows the rogue to wield a weapon that isn't eligible for sneak attack without gimping themselves. [/QUOTE]
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