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New Unearthed Arcana: Rune Knight, Swarmkeeper, The Revived
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<blockquote data-quote="Bitbrain" data-source="post: 7834721" data-attributes="member: 6863864"><p>I respectfully disagree.</p><p></p><p>The idea behind the Barbarian is that the extra effects are a byproduct of their rage. In the case of the Totem Warrior, once they pick their 3rd level totem, they might choose to take a different totem option at higher levels, but their 3rd level totem is locked in place.</p><p></p><p>The Rune Knight is all about inscribing and then activating runes, with each rune chosen giving different effect, and being able to switch out those runes each time they level up.</p><p>Personally, I see no reason why Giant Might couldn’t be renamed the Krig (War) Rune, and gaining expertise in Athletics checks instead of advantage on Strength checks and saving throws. It would actually fit the theme better.</p><p></p><p>EDIT</p><p>Better yet, I’ll just go and streamline this subclass to better fit my home games...</p></blockquote><p></p>
[QUOTE="Bitbrain, post: 7834721, member: 6863864"] I respectfully disagree. The idea behind the Barbarian is that the extra effects are a byproduct of their rage. In the case of the Totem Warrior, once they pick their 3rd level totem, they might choose to take a different totem option at higher levels, but their 3rd level totem is locked in place. The Rune Knight is all about inscribing and then activating runes, with each rune chosen giving different effect, and being able to switch out those runes each time they level up. Personally, I see no reason why Giant Might couldn’t be renamed the Krig (War) Rune, and gaining expertise in Athletics checks instead of advantage on Strength checks and saving throws. It would actually fit the theme better. EDIT Better yet, I’ll just go and streamline this subclass to better fit my home games... [/QUOTE]
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New Unearthed Arcana: Rune Knight, Swarmkeeper, The Revived
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