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New Unearthed Arcana Today: Giant Themed Class Options and Feats
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<blockquote data-quote="Kobold Stew" data-source="post: 8646228" data-attributes="member: 23484"><p>I actually think this is one of the more coherent and compelling UAs for some time.</p><p></p><p>The subclasses are all things I would want to play.</p><p></p><p>1. Path of the Giant. As has been noted -- this lets you Hulk out. Level 6 and 14 features presume that you would still be using your (M-sized) weapon. Has this been clarified? Does going from M to L mean that you get benefits of a growth spell? Or is it the double-damage-dice seen in the MM? I've houseruled that you can wield oversize weapons, but not with proficiency (I think that's a house-rule). But unpacking what this means, clearly, would be something I don't think I've seen.</p><p></p><p>I love that it does NOT say your clothes and equipment grow with you -- constantly tearing your clothes should be the result of this subclass. Absolutely would play.</p><p></p><p>2. Primeval Druid. This is great, and gives a clear druid analogue to the updated Beastmaster Ranger, the Drake warden, and the Artificer that has a pet. It seems to be a bit stronger, which is good for a less combat-focused class. Absolutely would play.</p><p></p><p>3. Runecrafter. So there's really good imagery here, and it feels very coherent. It does seem a bit odd that the abilities are seperate from the Runecarver feats, which provide a different (and arguably more compelling) ability. Probably would play.</p><p></p><p>Elemental Touched is a really powerful feat, and will be desirable to many even with the uses/long rest limitation. </p><p></p><p>Soul of the Storm Giant: Free Divination once per day (4th level spell) -- I suspect my god would be bored of me pretty quickly (hey Odin, does this tie go with this sweater?)</p><p></p><p>Ember of the Fire Giant: the chance to blind your opponent is quite powerful.</p><p></p><p>Rune Carver feats: quite cool, and good flexibility for 1 spell/long rest. That balances fairly with the PHB feat that gives cantrips.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8646228, member: 23484"] I actually think this is one of the more coherent and compelling UAs for some time. The subclasses are all things I would want to play. 1. Path of the Giant. As has been noted -- this lets you Hulk out. Level 6 and 14 features presume that you would still be using your (M-sized) weapon. Has this been clarified? Does going from M to L mean that you get benefits of a growth spell? Or is it the double-damage-dice seen in the MM? I've houseruled that you can wield oversize weapons, but not with proficiency (I think that's a house-rule). But unpacking what this means, clearly, would be something I don't think I've seen. I love that it does NOT say your clothes and equipment grow with you -- constantly tearing your clothes should be the result of this subclass. Absolutely would play. 2. Primeval Druid. This is great, and gives a clear druid analogue to the updated Beastmaster Ranger, the Drake warden, and the Artificer that has a pet. It seems to be a bit stronger, which is good for a less combat-focused class. Absolutely would play. 3. Runecrafter. So there's really good imagery here, and it feels very coherent. It does seem a bit odd that the abilities are seperate from the Runecarver feats, which provide a different (and arguably more compelling) ability. Probably would play. Elemental Touched is a really powerful feat, and will be desirable to many even with the uses/long rest limitation. Soul of the Storm Giant: Free Divination once per day (4th level spell) -- I suspect my god would be bored of me pretty quickly (hey Odin, does this tie go with this sweater?) Ember of the Fire Giant: the chance to blind your opponent is quite powerful. Rune Carver feats: quite cool, and good flexibility for 1 spell/long rest. That balances fairly with the PHB feat that gives cantrips. [/QUOTE]
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