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New Unearthed Arcana Today: Giant Themed Class Options and Feats
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<blockquote data-quote="OB1" data-source="post: 8646373" data-attributes="member: 6796241"><p>I'm not so sure you aren't on to something, though. I have a sneaking suspicion that one of the 'major' changes to the 2024 rule book will be presenting Feats as the standard and ASIs as the optional rule, with multiclassing remaining optional. Going one step further, the 'class-dip' feats could be presented as the 'preferred' way to multi-class. Feat's being the standard instead of ASI would also make including these feat chains easier, since there would be no worry about having to decide between a Feat and and ASI at 4/8/12/16/19. Perhaps Rogues and Fighters would still get the option for an ASI at their bonus levels. </p><p></p><p>Bottom line, I think PHB'24 will be strongly encouraging the use of Feats in games moving forward, and IMO, that makes some good sense, since the game math for higher CR creatures is really based on a an assumed +3 attack stat, and the ASI bonuses that exist now work as first a +1 and then a +2 magic weapon, intentionally giving players an advantage over the math (not to mention how good that additional +2 makes certain feats like GWM and SS). I already strongly encourage my players to choose feats over ASI bumps, but haven't yet implemented it as a requirement.</p></blockquote><p></p>
[QUOTE="OB1, post: 8646373, member: 6796241"] I'm not so sure you aren't on to something, though. I have a sneaking suspicion that one of the 'major' changes to the 2024 rule book will be presenting Feats as the standard and ASIs as the optional rule, with multiclassing remaining optional. Going one step further, the 'class-dip' feats could be presented as the 'preferred' way to multi-class. Feat's being the standard instead of ASI would also make including these feat chains easier, since there would be no worry about having to decide between a Feat and and ASI at 4/8/12/16/19. Perhaps Rogues and Fighters would still get the option for an ASI at their bonus levels. Bottom line, I think PHB'24 will be strongly encouraging the use of Feats in games moving forward, and IMO, that makes some good sense, since the game math for higher CR creatures is really based on a an assumed +3 attack stat, and the ASI bonuses that exist now work as first a +1 and then a +2 magic weapon, intentionally giving players an advantage over the math (not to mention how good that additional +2 makes certain feats like GWM and SS). I already strongly encourage my players to choose feats over ASI bumps, but haven't yet implemented it as a requirement. [/QUOTE]
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