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<blockquote data-quote="Ruin Explorer" data-source="post: 8646570" data-attributes="member: 18"><p>I really am incredibly skeptical of your apparent idea that they're going to tie all existing and future D&D settings into being the product of the First World. I don't see any good reason to believe that. I'm sure they'll make it ambiguous enough that you can believe that if you want, or not if you don't.</p><p></p><p>And yeah, sure, they are trying to unify the brand, but there's no earthly reason that would mean making hard links between settings. They'll be soft and ambiguous ones.</p><p></p><p>That is my main concern here, yeah.</p><p></p><p>Nothing about 5E's world/setting design has shown much in the way of originality or even development. The most impressive thing has been Van Richten's Guide to Ravenloft, which whilst it didn't please everyone, and didn't spend enough time on the setting (too much on adventure/bestiary or just not enough pages), did at least make some attempt to make the setting interesting and jazz it up a bit rather than just making it more generic than ever. It's not to everyone's taste, but it's like, an actual artistic choice, not merely a corporate one.</p><p></p><p>But it's a very low bar.</p><p></p><p>Spelljammer can't possibly do much in 64 pages. Strixhaven was the opposite of original/developed, just making the MtG setting more fluffy and less exciting/dangerous, which is just a wildly corporate choice, frankly. All the MtG settings were, well, MtG settings.</p><p></p><p>So if anything exciting is going to happen setting-wise in 5E at all it's basically all one the final classic setting to come back, and the two new settings, and it seems unlikely they'll do much. I guess Dragonlance too - it'll probably have more setting material than Spelljammer at this rate!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8646570, member: 18"] I really am incredibly skeptical of your apparent idea that they're going to tie all existing and future D&D settings into being the product of the First World. I don't see any good reason to believe that. I'm sure they'll make it ambiguous enough that you can believe that if you want, or not if you don't. And yeah, sure, they are trying to unify the brand, but there's no earthly reason that would mean making hard links between settings. They'll be soft and ambiguous ones. That is my main concern here, yeah. Nothing about 5E's world/setting design has shown much in the way of originality or even development. The most impressive thing has been Van Richten's Guide to Ravenloft, which whilst it didn't please everyone, and didn't spend enough time on the setting (too much on adventure/bestiary or just not enough pages), did at least make some attempt to make the setting interesting and jazz it up a bit rather than just making it more generic than ever. It's not to everyone's taste, but it's like, an actual artistic choice, not merely a corporate one. But it's a very low bar. Spelljammer can't possibly do much in 64 pages. Strixhaven was the opposite of original/developed, just making the MtG setting more fluffy and less exciting/dangerous, which is just a wildly corporate choice, frankly. All the MtG settings were, well, MtG settings. So if anything exciting is going to happen setting-wise in 5E at all it's basically all one the final classic setting to come back, and the two new settings, and it seems unlikely they'll do much. I guess Dragonlance too - it'll probably have more setting material than Spelljammer at this rate! [/QUOTE]
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