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<blockquote data-quote="James Gasik" data-source="post: 8646813" data-attributes="member: 6877472"><p>It's not that Micah hates D&D, but they aren't very happy with decisions WotC are making with the product- it's becoming less a game they want to play, and moving towards becoming something else, and there isn't much they can do about it other than be the voice of one crying out in the wilderness.</p><p></p><p>I mean, here are your options when it comes to any ttrpg. If you like it, you play it. If an option comes out that you don't like, you have to not use it in your games and put up with it in others.</p><p></p><p>If there is a significant design shift, such as moving away from short rests, that you don't like, it's much the same way- ignore it in your games and put up with it in others.</p><p></p><p>This can eventually lead to a scenario where new content isn't worth very much to you since you'd need to adapt it to fit your game, and it might be based on a new design premise you don't care for.</p><p></p><p>At a certain point, you've become some sort of D&D Luddite that has been left behind by the new game, and the only new content that exists for you is what you make on your own. And when you mention this, people dismiss you, say you're a hater, or worse, tell you to go play some other game.</p><p></p><p>Not a great feeling. And take heed! As the game evolves and changes, this could happen to you!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8646813, member: 6877472"] It's not that Micah hates D&D, but they aren't very happy with decisions WotC are making with the product- it's becoming less a game they want to play, and moving towards becoming something else, and there isn't much they can do about it other than be the voice of one crying out in the wilderness. I mean, here are your options when it comes to any ttrpg. If you like it, you play it. If an option comes out that you don't like, you have to not use it in your games and put up with it in others. If there is a significant design shift, such as moving away from short rests, that you don't like, it's much the same way- ignore it in your games and put up with it in others. This can eventually lead to a scenario where new content isn't worth very much to you since you'd need to adapt it to fit your game, and it might be based on a new design premise you don't care for. At a certain point, you've become some sort of D&D Luddite that has been left behind by the new game, and the only new content that exists for you is what you make on your own. And when you mention this, people dismiss you, say you're a hater, or worse, tell you to go play some other game. Not a great feeling. And take heed! As the game evolves and changes, this could happen to you! [/QUOTE]
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