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New Unearthed Arcana Today: Giant Themed Class Options and Feats
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<blockquote data-quote="Blue" data-source="post: 8647146" data-attributes="member: 20564"><p>That you need to take the earlier feat in the chain before the later one absolutely is a requirement in this UA and the previous Dragonlance one. Sorry, this is wrong. It is the entire purpose of a requisite feat. I'm not really sure how someone could be so wrong on this that they felt comfortable enough to try to correct someone else.</p><p></p><p></p><p>Yes, it is an issue of concept. If you have a feat that is too weak on purpose, it's a trap. Because that puts you weaker than eveyone else, with the only option to catch up is <em>four levels later</em> to lock you into a single choice, or take a normally balanced option and remain behind. <strong>3.x has shown that feats like that are a bad design choice.</strong></p><p></p><p></p><p>Just to understand, you feel like the designers should be the ones to enforce theme, across all settings including homebrew, by locking off choice by rules, as opposed to the people playing at the table having the freedom to pick what is right for their character? (Without having to have the DM house rule to overrule the designers.)</p><p></p><p>That's a position. Definitely a position to take. Yup.</p><p></p><p></p><p>They literally deny taking that feat except in certain cercumstances. Please keep your arguments to what is being presented in the UAs.</p><p></p><p></p><p>Yes, limitations can spur creativity. To say that it creates more creativity by denying customization is not really a supportable statement though. Take the old Henry Ford quote: "A customer can have a car painted in any color, as long as it is black". That puts limitations on, but does not increase customization as delivered from the factory. And while you could repaint the car later, if the rules prevent you from taking the feat without the prerequisite, you just can't take the feat - it is blocked. This is basically hyperbole.</p><p></p><p></p><p>Normal play generally ends before 12th. Both WotC surveys and DnDBeyond information gathering have said that. With standard progress (no special race/class extra), that's two feats - one at 4th and one at 8th. If you want to get the second feat, and you need the first feat - that's two feats. If you only get two feats and need two feats, that's all of your ASI/feat customization.</p></blockquote><p></p>
[QUOTE="Blue, post: 8647146, member: 20564"] That you need to take the earlier feat in the chain before the later one absolutely is a requirement in this UA and the previous Dragonlance one. Sorry, this is wrong. It is the entire purpose of a requisite feat. I'm not really sure how someone could be so wrong on this that they felt comfortable enough to try to correct someone else. Yes, it is an issue of concept. If you have a feat that is too weak on purpose, it's a trap. Because that puts you weaker than eveyone else, with the only option to catch up is [I]four levels later[/I] to lock you into a single choice, or take a normally balanced option and remain behind. [B]3.x has shown that feats like that are a bad design choice.[/B] Just to understand, you feel like the designers should be the ones to enforce theme, across all settings including homebrew, by locking off choice by rules, as opposed to the people playing at the table having the freedom to pick what is right for their character? (Without having to have the DM house rule to overrule the designers.) That's a position. Definitely a position to take. Yup. They literally deny taking that feat except in certain cercumstances. Please keep your arguments to what is being presented in the UAs. Yes, limitations can spur creativity. To say that it creates more creativity by denying customization is not really a supportable statement though. Take the old Henry Ford quote: "A customer can have a car painted in any color, as long as it is black". That puts limitations on, but does not increase customization as delivered from the factory. And while you could repaint the car later, if the rules prevent you from taking the feat without the prerequisite, you just can't take the feat - it is blocked. This is basically hyperbole. Normal play generally ends before 12th. Both WotC surveys and DnDBeyond information gathering have said that. With standard progress (no special race/class extra), that's two feats - one at 4th and one at 8th. If you want to get the second feat, and you need the first feat - that's two feats. If you only get two feats and need two feats, that's all of your ASI/feat customization. [/QUOTE]
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