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New Unearthed Arcana Today: Giant Themed Class Options and Feats
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<blockquote data-quote="doctorbadwolf" data-source="post: 8647593" data-attributes="member: 6704184"><p>Okay….so you do want D&D style adventure. </p><p></p><p>Outside of a class or a feat chain, how would you make a dhampyr that plays more like a dhampyr than what you can make now? Bc you can make Blade with Dhampyr Monk/Ranger or Monk/Fighter. Maybe fighter/Ranger. </p><p></p><p>And a Hoplite isn’t different enough from any other spear and shield fighter to warrant extra special mechanics. Certainly not a new subsystem! It’s a Battlemaster fighter. </p><p> </p><p>All of these are things that can and should be done within the mechanical structure of the rest of the game. Shields are boring in 5e, but that isn’t best solved with wildly new mechanics, it’s best solved with a rewritten shield master feat and protection fighting style. </p><p></p><p>So suggest an improved improvised weapons addition to the giant hurl feature. </p><p> </p><p>Personally I think increased thrown range should be part of powerful build, but it is what it is. </p><p></p><p>Again, why on earth would this need entirely new mechanics? It’s feats, subclass, race. <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /></p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8647593, member: 6704184"] Okay….so you do want D&D style adventure. Outside of a class or a feat chain, how would you make a dhampyr that plays more like a dhampyr than what you can make now? Bc you can make Blade with Dhampyr Monk/Ranger or Monk/Fighter. Maybe fighter/Ranger. And a Hoplite isn’t different enough from any other spear and shield fighter to warrant extra special mechanics. Certainly not a new subsystem! It’s a Battlemaster fighter. All of these are things that can and should be done within the mechanical structure of the rest of the game. Shields are boring in 5e, but that isn’t best solved with wildly new mechanics, it’s best solved with a rewritten shield master feat and protection fighting style. So suggest an improved improvised weapons addition to the giant hurl feature. Personally I think increased thrown range should be part of powerful build, but it is what it is. Again, why on earth would this need entirely new mechanics? It’s feats, subclass, race. 🤷♂️ [/QUOTE]
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