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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8647833" data-attributes="member: 7023887"><p>Sure. So are antimatter rifles, cannons, and the Teleporation Circle spell. That doesn't mean that they're a major part of the game or its settings. There are specific settings that focus on those more (Spelljammer for more advanced technology, Eberron for Magitek, etc). </p><p></p><p>There's definitely a place in D&D for a prehistoric style setting. Whether or not they can exist in parts of other D&D worlds (Chult on Toril, the Talenta Plains on Eberron, the Isle of Dread for Mystara) is as irrelevant as the other stuff in the core of D&D that only a few settings focus on. </p><p></p><p>Again, how? There is literally no connection in D&D 5e. And, from what I've seen, the only connection in previous editions is that dinosaurs/mammoths are "natural" and thus are connected to the defunct "Primal" power source of Druids/Barbarians/Rangers, which used to have some connection to Primordials. That really is not a logical connection. That's a bigger leap to conclusions than the speculation that the Prehistoric Druid (which literally calls one of its features "prehistoric") is connected to a Prehistoric D&D setting. </p><p></p><p>Prehistoric D&D is a popular setting concept. There have been multiple 3rd party examples from the past few years taking a shot at this idea. It's one of the places that D&D has never officially gone before, and would fit the "two completely new D&D settings" that Ray Winninger told us were in development awhile back. They've said before that they want to publish settings that push the envelope of what D&D is. Prehistoric D&D is an obvious possible setting. A lot of people have been speculating that this kind of thing might be coming for awhile now. There have been whole threads about it. And a lot of that speculation matches this (a Prehistoric Druid is a really common suggestion, as is a "primitive" Wizard that uses a more rudimentary form of magic than most wizard subclasses). Tying giants to Prehistoric D&D makes a lot of sense, too (they had a major part in the prehistoric Dawn War from 4e).</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8647833, member: 7023887"] Sure. So are antimatter rifles, cannons, and the Teleporation Circle spell. That doesn't mean that they're a major part of the game or its settings. There are specific settings that focus on those more (Spelljammer for more advanced technology, Eberron for Magitek, etc). There's definitely a place in D&D for a prehistoric style setting. Whether or not they can exist in parts of other D&D worlds (Chult on Toril, the Talenta Plains on Eberron, the Isle of Dread for Mystara) is as irrelevant as the other stuff in the core of D&D that only a few settings focus on. Again, how? There is literally no connection in D&D 5e. And, from what I've seen, the only connection in previous editions is that dinosaurs/mammoths are "natural" and thus are connected to the defunct "Primal" power source of Druids/Barbarians/Rangers, which used to have some connection to Primordials. That really is not a logical connection. That's a bigger leap to conclusions than the speculation that the Prehistoric Druid (which literally calls one of its features "prehistoric") is connected to a Prehistoric D&D setting. Prehistoric D&D is a popular setting concept. There have been multiple 3rd party examples from the past few years taking a shot at this idea. It's one of the places that D&D has never officially gone before, and would fit the "two completely new D&D settings" that Ray Winninger told us were in development awhile back. They've said before that they want to publish settings that push the envelope of what D&D is. Prehistoric D&D is an obvious possible setting. A lot of people have been speculating that this kind of thing might be coming for awhile now. There have been whole threads about it. And a lot of that speculation matches this (a Prehistoric Druid is a really common suggestion, as is a "primitive" Wizard that uses a more rudimentary form of magic than most wizard subclasses). Tying giants to Prehistoric D&D makes a lot of sense, too (they had a major part in the prehistoric Dawn War from 4e). [/QUOTE]
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