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New Unearthed Arcana Today: Giant Themed Class Options and Feats
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<blockquote data-quote="Maxperson" data-source="post: 8648229" data-attributes="member: 23751"><p>Not even for warriors. I'm only going to say this once, since there are two other recent threads where I've discussed this at length.</p><p></p><p>A +1 for a level 1-4 Fighter results in hitting one additional time every 5 combats, assuming a 4 round average combat length which seems about right. Once you get that second attack, you are hitting one additional time every 2.5 combats. You are also doing a very trivial amount of extra damage during the few hits you get during each individual combat. On a d20 there is only 1 number out of 20 where that +1 will make a difference. If you roll 2 less than the AC of the creature, you miss despite the +1, and if your end roll is more than 1 under the AC of the creature without that +1, you would have hit anyway.</p><p></p><p>Given the die variance on the d20 and damage die, you aren't going to notice that one extra hit or the piddly few points of extra damage during a combat, and it's very unlikely for either the hit or the minor damage increase to make a difference in any particular fight.</p><p></p><p>People like to say, "But, but! It's a 30% increase!!" Sure, but it's still like 2 more points of damage that fight. 30% sound big and impressive, but it's not. They also like to say, "But over an entire campaign it's 2 bajillion points of additional damage!" Sure, but you aren't fighting that campaign all at once. You are fighting a bunch of individual fights where the trivial damage increase is very rarely going to matter. For that 2 bajillion points of extra damage to matter, you'd have to be able to save it up and release it at the same time and just kill a dragon or something.</p><p></p><p>A feat is going to be much more useful and will actually be noticeable.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8648229, member: 23751"] Not even for warriors. I'm only going to say this once, since there are two other recent threads where I've discussed this at length. A +1 for a level 1-4 Fighter results in hitting one additional time every 5 combats, assuming a 4 round average combat length which seems about right. Once you get that second attack, you are hitting one additional time every 2.5 combats. You are also doing a very trivial amount of extra damage during the few hits you get during each individual combat. On a d20 there is only 1 number out of 20 where that +1 will make a difference. If you roll 2 less than the AC of the creature, you miss despite the +1, and if your end roll is more than 1 under the AC of the creature without that +1, you would have hit anyway. Given the die variance on the d20 and damage die, you aren't going to notice that one extra hit or the piddly few points of extra damage during a combat, and it's very unlikely for either the hit or the minor damage increase to make a difference in any particular fight. People like to say, "But, but! It's a 30% increase!!" Sure, but it's still like 2 more points of damage that fight. 30% sound big and impressive, but it's not. They also like to say, "But over an entire campaign it's 2 bajillion points of additional damage!" Sure, but you aren't fighting that campaign all at once. You are fighting a bunch of individual fights where the trivial damage increase is very rarely going to matter. For that 2 bajillion points of extra damage to matter, you'd have to be able to save it up and release it at the same time and just kill a dragon or something. A feat is going to be much more useful and will actually be noticeable. [/QUOTE]
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