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New Unearthed Arcana Today: Giant Themed Class Options and Feats
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<blockquote data-quote="Maxperson" data-source="post: 8648272" data-attributes="member: 23751"><p>So pick from the many useful feats.</p><p></p><p><strong>Alert</strong> gives a huge bonus to initiative and you cannot be surprised, nor do invisible creatures get advantage against you. That's MUCH better than an unnoticeable damage increase.</p><p></p><p><strong>Athlete</strong> gives you a small stat bonus, but standing up from prone takes less movement and you climb quickly. That's better than an unnoticeable damage increase.</p><p></p><p><strong>Actor</strong> allows you to infiltrate and deceive better, which is better than an unnoticeable damage increase.</p><p></p><p><strong>Dungeon Delver</strong> gives you advantage to find secret doors and avoid or resist traps, plus fast travel doesn't hurt perception. Again, this is MUCH better than an unnoticeable damage increase.</p><p></p><p><strong>Elemental Adep</strong>t ignores resistance which IS a noticeable damage increase. Obviously MUCH better than an unnoticeable damage increase.</p><p></p><p><strong>Great Weapon Master</strong> is again a noticeable damage increase.</p><p></p><p><strong>Heavy Armor Master</strong> is a noticeable reduction in damage taken, MUCH better than an unnoticeable damage increase.</p><p></p><p><strong>Keen Mind</strong> allows accurate recall of information, which is huge.</p><p></p><p><strong>Lucky </strong>is, well lucky. MUCH better than an unnoticeable damage increase.</p><p></p><p>And so on. There's no reason that I would ever take an ASI unless part of my concept was being the strongest, smartest, etc. and I was doing it for character concept and not mechanics.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8648272, member: 23751"] So pick from the many useful feats. [B]Alert[/B] gives a huge bonus to initiative and you cannot be surprised, nor do invisible creatures get advantage against you. That's MUCH better than an unnoticeable damage increase. [B]Athlete[/B] gives you a small stat bonus, but standing up from prone takes less movement and you climb quickly. That's better than an unnoticeable damage increase. [B]Actor[/B] allows you to infiltrate and deceive better, which is better than an unnoticeable damage increase. [B]Dungeon Delver[/B] gives you advantage to find secret doors and avoid or resist traps, plus fast travel doesn't hurt perception. Again, this is MUCH better than an unnoticeable damage increase. [B]Elemental Adep[/B]t ignores resistance which IS a noticeable damage increase. Obviously MUCH better than an unnoticeable damage increase. [B]Great Weapon Master[/B] is again a noticeable damage increase. [B]Heavy Armor Master[/B] is a noticeable reduction in damage taken, MUCH better than an unnoticeable damage increase. [B]Keen Mind[/B] allows accurate recall of information, which is huge. [B]Lucky [/B]is, well lucky. MUCH better than an unnoticeable damage increase. And so on. There's no reason that I would ever take an ASI unless part of my concept was being the strongest, smartest, etc. and I was doing it for character concept and not mechanics. [/QUOTE]
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