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New Unearthed Arcana Today: Giant Themed Class Options and Feats
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8650691" data-attributes="member: 6802378"><p>Dinosaurs and prehistoric beasts are cool, but they need a separate bioma to avoid being the favorite preys of dragons. Today in the internet age the people worries about about ecological impact of invader species from a different ecosystem. </p><p></p><p>And to sell miniatures or toys D&D dinosaurs should have got some special touch as digimon or pokemon creatures of players will buy cheaper proxy figures. Why not optional chairs for monster riders? </p><p></p><p><img src="https://i.pinimg.com/736x/7c/69/1f/7c691f4831474a962f384d0323d0043e.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 395px" /></p><p>[ATTACH=full]249733[/ATTACH]</p><p></p><p>* Some times I have imagined the "runecaster" class using the game mechanics of incarnum soulmelds. Points of essence would be "spent" to unlock special metamagic feats. Some powers would be like martial maneuvers, in the sense of the middle step between at will and once-encounter. After being spent these can be reloaded with some special action. Some powers would be more buff-breaker than nerfing enemies, for simpler combats. </p><p></p><p>Other idea is a "beast brother", where the player would use two PCs linked by a telepatic link, one of them would be a "monster tamer", and the other the "monste class", a semisentient creature with traits as the shifter class by Pathfinder. Then you could play something Moon Girl and Devil Dinosaur by Marvel Comics. This "beast" would be a mixture of vestige binder class and incarnum totemist shaman. A "evolution" is chosen, and this gives a list of "upgrades", spending essence slots to unlock metamagic feats. If you want, then you change the evolution with other. </p><p></p><p>How would be the "minidragon" from Dragon Magazine rebooted to be a monster class?</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8650691, member: 6802378"] Dinosaurs and prehistoric beasts are cool, but they need a separate bioma to avoid being the favorite preys of dragons. Today in the internet age the people worries about about ecological impact of invader species from a different ecosystem. And to sell miniatures or toys D&D dinosaurs should have got some special touch as digimon or pokemon creatures of players will buy cheaper proxy figures. Why not optional chairs for monster riders? [IMG width="395px"]https://i.pinimg.com/736x/7c/69/1f/7c691f4831474a962f384d0323d0043e.jpg[/IMG] [ATTACH type="full"]249733[/ATTACH] * Some times I have imagined the "runecaster" class using the game mechanics of incarnum soulmelds. Points of essence would be "spent" to unlock special metamagic feats. Some powers would be like martial maneuvers, in the sense of the middle step between at will and once-encounter. After being spent these can be reloaded with some special action. Some powers would be more buff-breaker than nerfing enemies, for simpler combats. Other idea is a "beast brother", where the player would use two PCs linked by a telepatic link, one of them would be a "monster tamer", and the other the "monste class", a semisentient creature with traits as the shifter class by Pathfinder. Then you could play something Moon Girl and Devil Dinosaur by Marvel Comics. This "beast" would be a mixture of vestige binder class and incarnum totemist shaman. A "evolution" is chosen, and this gives a list of "upgrades", spending essence slots to unlock metamagic feats. If you want, then you change the evolution with other. How would be the "minidragon" from Dragon Magazine rebooted to be a monster class? [/QUOTE]
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