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New Unearthed Arcana Today: Giant Themed Class Options and Feats
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<blockquote data-quote="Demetrios1453" data-source="post: 8652453" data-attributes="member: 6801060"><p>So, kind of going back a bit on the subject...</p><p></p><p><em>Fizban's</em> has 20 different dragon types that get deep dives, making up the core of the book. Can we do something similar with giants?</p><p></p><p>Currently, 5e has:</p><p></p><p>6 "classic" giant types: Hill, stone, frost, fire, cloud, and storm.</p><p>5 giant-kin: Cyclopes, ettins, fomorians from MM; firbolgs and verbeegs from more recent books.</p><p>4 "other" giant types: Ogres, oni, and trolls from the MM; goliaths from other books.</p><p>1 non-classic giant: Fog (from Mordenkainen's Fiendish Folio on D&DB)</p><p></p><p>That's 16 right there, even if it's cheating a little to add firbolgs and goliaths (which, as PC races, are still considered humanoid; but then again, so are dragonborn, and they got coverage in <em>Fizban's</em>). It would be easy to add in a few more non-classic giants from previous editions (such as jungle, mountain, and ocean; as well as voadkyn as a giant-kin). to get us up to 20. Once we have that, the book could easily parallel what we got in <em>Fizban's</em>, with a player option section focused on firbolgs and goliaths, giant creation myths that could compare/contrast with the draconic ones given in <em>Fizban's</em>, the section focusing on each individual giant type (and they could just lift the giant lairs from SKT wholesale if they wanted), and a bestiary with the giants updated from previous editions, as well as giant variants from those that are already have been updated (and, there is plenty of room for variants; I have a whole thread here where I created a couple dozen or so variants for 5e, not to mention [USER=77670]@Nixlord[/USER]'s MME books on the DM's Guild ). And, given what else is in this UA, more dinosaurs! Everything is cooler with more dinosaurs!</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 8652453, member: 6801060"] So, kind of going back a bit on the subject... [I]Fizban's[/I] has 20 different dragon types that get deep dives, making up the core of the book. Can we do something similar with giants? Currently, 5e has: 6 "classic" giant types: Hill, stone, frost, fire, cloud, and storm. 5 giant-kin: Cyclopes, ettins, fomorians from MM; firbolgs and verbeegs from more recent books. 4 "other" giant types: Ogres, oni, and trolls from the MM; goliaths from other books. 1 non-classic giant: Fog (from Mordenkainen's Fiendish Folio on D&DB) That's 16 right there, even if it's cheating a little to add firbolgs and goliaths (which, as PC races, are still considered humanoid; but then again, so are dragonborn, and they got coverage in [I]Fizban's[/I]). It would be easy to add in a few more non-classic giants from previous editions (such as jungle, mountain, and ocean; as well as voadkyn as a giant-kin). to get us up to 20. Once we have that, the book could easily parallel what we got in [I]Fizban's[/I], with a player option section focused on firbolgs and goliaths, giant creation myths that could compare/contrast with the draconic ones given in [I]Fizban's[/I], the section focusing on each individual giant type (and they could just lift the giant lairs from SKT wholesale if they wanted), and a bestiary with the giants updated from previous editions, as well as giant variants from those that are already have been updated (and, there is plenty of room for variants; I have a whole thread here where I created a couple dozen or so variants for 5e, not to mention [USER=77670]@Nixlord[/USER]'s MME books on the DM's Guild ). And, given what else is in this UA, more dinosaurs! Everything is cooler with more dinosaurs! [/QUOTE]
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