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<blockquote data-quote="Ruin Explorer" data-source="post: 8652917" data-attributes="member: 18"><p>This is not correct.</p><p></p><p>DNDBeyond is only able to distinguish between three methods of character creation.</p><p></p><p>1) Fixed Array.</p><p></p><p>2) 27-point Point Buy. (unless they changed this recently - it was much-requested, but they usually ignore requests.)</p><p></p><p>3) Manual Input.</p><p></p><p>So there's <em>no possibility</em> that you have figures showing 48% of people rolled their characters. I assume I don't have to explain why, but correct me if I do. I'm presuming what you have is figures showing 48% used Manual Input of stats?</p><p></p><p>Equally, there is no possibility that 100% of the 48% rolled. It's trivially obvious that that percentage is lower. For example, in our Odyssey of the Dragonlords group on Beyond, the DM had us use a slightly higher point-buy (I forget what, 32 maybe?), after much weeping and crying from one player (not me!). So we had to calculate stats outside the app and then use Manual Input. In our Eberron game, we used Fixed Array but two players, me being one of them, got permission to use a different array of about the same total value. Again we had to use Manual Input (though maybe we could have used Point Buy? We didn't think to do that though). That's just two out of the four groups I play with/run.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8652917, member: 18"] This is not correct. DNDBeyond is only able to distinguish between three methods of character creation. 1) Fixed Array. 2) 27-point Point Buy. (unless they changed this recently - it was much-requested, but they usually ignore requests.) 3) Manual Input. So there's [I]no possibility[/I] that you have figures showing 48% of people rolled their characters. I assume I don't have to explain why, but correct me if I do. I'm presuming what you have is figures showing 48% used Manual Input of stats? Equally, there is no possibility that 100% of the 48% rolled. It's trivially obvious that that percentage is lower. For example, in our Odyssey of the Dragonlords group on Beyond, the DM had us use a slightly higher point-buy (I forget what, 32 maybe?), after much weeping and crying from one player (not me!). So we had to calculate stats outside the app and then use Manual Input. In our Eberron game, we used Fixed Array but two players, me being one of them, got permission to use a different array of about the same total value. Again we had to use Manual Input (though maybe we could have used Point Buy? We didn't think to do that though). That's just two out of the four groups I play with/run. [/QUOTE]
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