Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New Unearthed Arcana: Wonders of the Multiverse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 8696833" data-attributes="member: 2525"><p>1) While I like "Proficiency bonus times per day" as a generalization, I don't like the over-use of that mechanic. And this UA way uses that mechanic.</p><p>2) One good thing about 5e was the reduction of many many prior bonuses and penalties down to advantage or disadvantage. That sped combat up a lot. Now they seem to be adding back in tons of fiddly little bits that don't gain much but cost a lot of time. For example, adding 1d4 damage once a round on a hit proficiency bonus times per day (like CARTOMANCER) is nearly meaningless at levels even mid-levels, but adds both another die roll and another proficiency bonus times per day tracking of a power. This is going backwards on the progress 5e made to speed things up.</p><p>3) I do not like level-based feat requirements or background based feats. I also think this is adding a level of complexity which gains very little for the game over all.</p><p>4) Punishing rolling a 20 on a d20 (CHAOTIC FLARES) is a bad idea.</p><p>5) There are way too many needless "increase an ability score by +1" feats here that wouldn't have been half-feats if WOTC hadn't become so enamored of the half-feat lately. Because balancing those half-feats is causing them to turn to issue #1, being the actual unique thing it does is only available proficiency bonus times per day rather than always available like it probably would have been if it were not a half-feat.</p><p>6) Too many of these feat choices don't account for scaling with level. Many of them do a reasonable amount of damage at low levels and a meaningless amount of damage at mid and higher levels. Adding "proficiency bonus" doesn't make it scale because one extra point of something every 4-5 levels is not how scaling works in this game. 1d10+prof bonus is a whole lot at level 2, and very little at level 16. Scaling involves increasing the number of dice, not the small bonus added after the single die is thrown.</p><p>7) A lot of the "full feat" options are particularly weak and seem like half-feats without the bonus to an ability score.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8696833, member: 2525"] 1) While I like "Proficiency bonus times per day" as a generalization, I don't like the over-use of that mechanic. And this UA way uses that mechanic. 2) One good thing about 5e was the reduction of many many prior bonuses and penalties down to advantage or disadvantage. That sped combat up a lot. Now they seem to be adding back in tons of fiddly little bits that don't gain much but cost a lot of time. For example, adding 1d4 damage once a round on a hit proficiency bonus times per day (like CARTOMANCER) is nearly meaningless at levels even mid-levels, but adds both another die roll and another proficiency bonus times per day tracking of a power. This is going backwards on the progress 5e made to speed things up. 3) I do not like level-based feat requirements or background based feats. I also think this is adding a level of complexity which gains very little for the game over all. 4) Punishing rolling a 20 on a d20 (CHAOTIC FLARES) is a bad idea. 5) There are way too many needless "increase an ability score by +1" feats here that wouldn't have been half-feats if WOTC hadn't become so enamored of the half-feat lately. Because balancing those half-feats is causing them to turn to issue #1, being the actual unique thing it does is only available proficiency bonus times per day rather than always available like it probably would have been if it were not a half-feat. 6) Too many of these feat choices don't account for scaling with level. Many of them do a reasonable amount of damage at low levels and a meaningless amount of damage at mid and higher levels. Adding "proficiency bonus" doesn't make it scale because one extra point of something every 4-5 levels is not how scaling works in this game. 1d10+prof bonus is a whole lot at level 2, and very little at level 16. Scaling involves increasing the number of dice, not the small bonus added after the single die is thrown. 7) A lot of the "full feat" options are particularly weak and seem like half-feats without the bonus to an ability score. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Unearthed Arcana: Wonders of the Multiverse
Top