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<blockquote data-quote="Malmuria" data-source="post: 8696910" data-attributes="member: 7030755"><p>I use this term advisedly, but I find these mechanics increasingly disassociated. After watching the video, it seems like they are trying to associate them thematically, but just don't have a lot of tools to do that. For example the Outlands Envoy feat chain will give your outlands-themed planar philosopher resistance to psychic damage and the ability to misty step. Um, ok? Or, damage type resistances seem flavorful until you see how many sources of damage resistance there are in the game. Or, what is a "strand of fate" and how is different from bardic inspiration or paladin auras or etc? Why can my Glitching only hop 3 times per day? And are you really playing with putting constructs in the game if you immediately make them "living constructs" for game balance reasons?</p><p></p><p>Also, so many things to keep track of now. Once per day spells, prof bns per day abilities, extra damage per action, or using a bonus action, or a reaction, situational advantage/disadvantage granting, temporary hit points, summoned creatures. I mean:</p><p></p><p>It almost requires a digital character sheet, and even then the player has to remember to use it and track uses. I get tired just reading things like this.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8696910, member: 7030755"] I use this term advisedly, but I find these mechanics increasingly disassociated. After watching the video, it seems like they are trying to associate them thematically, but just don't have a lot of tools to do that. For example the Outlands Envoy feat chain will give your outlands-themed planar philosopher resistance to psychic damage and the ability to misty step. Um, ok? Or, damage type resistances seem flavorful until you see how many sources of damage resistance there are in the game. Or, what is a "strand of fate" and how is different from bardic inspiration or paladin auras or etc? Why can my Glitching only hop 3 times per day? And are you really playing with putting constructs in the game if you immediately make them "living constructs" for game balance reasons? Also, so many things to keep track of now. Once per day spells, prof bns per day abilities, extra damage per action, or using a bonus action, or a reaction, situational advantage/disadvantage granting, temporary hit points, summoned creatures. I mean: It almost requires a digital character sheet, and even then the player has to remember to use it and track uses. I get tired just reading things like this. [/QUOTE]
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