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<blockquote data-quote="humble minion" data-source="post: 8696995" data-attributes="member: 5948"><p>There's some individual bits and pieces i like in here, and some i dislike (though in general i think the concepts are much better than the implementations).</p><p></p><p>What I'm finding a bit strange is how un-adventurous and by-the-numbers it all is, mechanically speaking. I mean, we're 8(?) years into 5th ed, with a revision right around the corner. In later years of previous editions, D&D started to throw some more experimental concepts out there. Book of Nine Swords. Player's Option. Even the Warlock was originally a late-3e experiment that took off (Player's Handbook 2 i think?). Some of these ideas worked, and some ... didn't (played an Incarnum user lately? Or a Dragon Shaman?). </p><p></p><p>Surely UA gives WotC an ideal forum to try out wacky and weird ideas, to get an idea of community reaction and possible mechanical pain points before canonicising them in books? But everything in here is just so ... same same, heard it all before. Learn a cantrip and have one use of a 2nd level spell per long rest. Add 1d4 damage once per round. Impose disadvantage once per proficiency bonus per long rest. Yawn. Half of this could have been done with a random generator. The 5e design space seems to be becoming smaller as time passes, rather than larger.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8696995, member: 5948"] There's some individual bits and pieces i like in here, and some i dislike (though in general i think the concepts are much better than the implementations). What I'm finding a bit strange is how un-adventurous and by-the-numbers it all is, mechanically speaking. I mean, we're 8(?) years into 5th ed, with a revision right around the corner. In later years of previous editions, D&D started to throw some more experimental concepts out there. Book of Nine Swords. Player's Option. Even the Warlock was originally a late-3e experiment that took off (Player's Handbook 2 i think?). Some of these ideas worked, and some ... didn't (played an Incarnum user lately? Or a Dragon Shaman?). Surely UA gives WotC an ideal forum to try out wacky and weird ideas, to get an idea of community reaction and possible mechanical pain points before canonicising them in books? But everything in here is just so ... same same, heard it all before. Learn a cantrip and have one use of a 2nd level spell per long rest. Add 1d4 damage once per round. Impose disadvantage once per proficiency bonus per long rest. Yawn. Half of this could have been done with a random generator. The 5e design space seems to be becoming smaller as time passes, rather than larger. [/QUOTE]
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