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General Tabletop Discussion
*Pathfinder & Starfinder
New use for Intuit Direction a friend of mine proposed.
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<blockquote data-quote="willpax" data-source="post: 823510" data-attributes="member: 1602"><p>I would applaud ways to make intuit direction more useful. </p><p></p><p>I'm not sure that checking room by room is quite the right mechanic. You might make it "fork by fork"--that is, for every time there is a significant choice of direction, the DC for remembering the entire route is slightly increased (perhaps by +1 per option available). </p><p></p><p>You might require checks after a sleep--if the check fails, the group is disoriented and must rely on memory (int checks) to find significant landmarks. Having been caving before, I can attest that you can easily lose your bearings. </p><p></p><p>As an aside, do many people allow written out maps even though none of the characters have paper or ink or light to write by? If writing maps were made slightly more cumbersome, this skill might be more desireable.</p></blockquote><p></p>
[QUOTE="willpax, post: 823510, member: 1602"] I would applaud ways to make intuit direction more useful. I'm not sure that checking room by room is quite the right mechanic. You might make it "fork by fork"--that is, for every time there is a significant choice of direction, the DC for remembering the entire route is slightly increased (perhaps by +1 per option available). You might require checks after a sleep--if the check fails, the group is disoriented and must rely on memory (int checks) to find significant landmarks. Having been caving before, I can attest that you can easily lose your bearings. As an aside, do many people allow written out maps even though none of the characters have paper or ink or light to write by? If writing maps were made slightly more cumbersome, this skill might be more desireable. [/QUOTE]
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