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<blockquote data-quote="Evray" data-source="post: 5192356" data-attributes="member: 90505"><p>Hi, I'm new to the site so forgive me if I blunder and happen to make some sort of socially unacceptable mistake.</p><p></p><p>Anyways, I started playing DnD when my brother introduced me. He played with his friends a bit but they only got into about one campaign and never played again. My brother got me into it but really just introduced me, I never learned anything except what it was, I began reading the books myself but barely payed attention. I started playing with two friends (Me as DM) with no real rules at all, we basically rolled dice and I just made it up if they did something or not. It went well and we had fun but slowly over time as more people from our social group came into the game, we began to actually start reading the rules, seeing what our modifiers were for, what reflex and will etc was.</p><p></p><p>Finally once our majority of current players were in, we played with 3.e and 3.5 books that I had.</p><p></p><p>We got 4.e, I studied them and taught the players and now we are playing a vigorous campaign in 4.e</p><p></p><p>Now that you have my un-important background we can get around to my question at hand.</p><p></p><p>First off, I recently dealt with the power of a ranger's blade cascade, a clearly broken game daily power I've read that many people are aware of. I am not one to go against the books even IF they clearly are broken. The players happen to have an artificer, whom can buff the ranger strong enough he can deal anywhere from 300-1300 damage on one blade cascade. In fact he rarely does less than 500, everyone becomes disappointed when he does. He also has two items that refresh daily abilities, which he uses on his blade cascade. Now maybe because I've never really opened up to the DnD community I am new to this, but a player who can instantly kill a boss such as an ancient dragon or orcus is clearly over-powered, especially when these creatures have no immediate interrupts to dodge it. One easily beefed blade cascade, adding in criticals, modifiers, little extra d6 dice here and there, makes a nearly ungodly attack even against... well gods. I've discovered that lowering the strength of the main boss and increasing the amount of enemies in an encounter has quelled his power because he can only one shot certain enemies and if many enemies are worthy opponents it makes it difficult.</p><p></p><p>What is some advice as to helping out to keep the game still fun, and to not completely destroy the ego of the ranger player, yet fix this broken mechanic in a subtle way as to not invoke the wrath and anger of players who may feel like they are being cheated? No my players are not angry evil monsters, but its just the idea that I do not want them to feel like I am attempting to destroy there power.</p><p></p><p>My second question is, I have the Draconic books, inside are detailed monsters such as Tiamat and Bahamut (both dragon gods) I am wondering if anyone like Bane or any of the other Gods have actual detailed pieces like this, such as aspects, a monster sheet, and ways to kill/defeat the opponent, tactics etc.?</p><p></p><p>I am looking to make a few different Gods part of the campaign and want them to be physically present as enemies but do not want to build my own monster sheet for them, but still want one. Does any book have them?</p><p></p><p>Sorry if this was a long bit, thank you for all help and any information or solutions.</p></blockquote><p></p>
[QUOTE="Evray, post: 5192356, member: 90505"] Hi, I'm new to the site so forgive me if I blunder and happen to make some sort of socially unacceptable mistake. Anyways, I started playing DnD when my brother introduced me. He played with his friends a bit but they only got into about one campaign and never played again. My brother got me into it but really just introduced me, I never learned anything except what it was, I began reading the books myself but barely payed attention. I started playing with two friends (Me as DM) with no real rules at all, we basically rolled dice and I just made it up if they did something or not. It went well and we had fun but slowly over time as more people from our social group came into the game, we began to actually start reading the rules, seeing what our modifiers were for, what reflex and will etc was. Finally once our majority of current players were in, we played with 3.e and 3.5 books that I had. We got 4.e, I studied them and taught the players and now we are playing a vigorous campaign in 4.e Now that you have my un-important background we can get around to my question at hand. First off, I recently dealt with the power of a ranger's blade cascade, a clearly broken game daily power I've read that many people are aware of. I am not one to go against the books even IF they clearly are broken. The players happen to have an artificer, whom can buff the ranger strong enough he can deal anywhere from 300-1300 damage on one blade cascade. In fact he rarely does less than 500, everyone becomes disappointed when he does. He also has two items that refresh daily abilities, which he uses on his blade cascade. Now maybe because I've never really opened up to the DnD community I am new to this, but a player who can instantly kill a boss such as an ancient dragon or orcus is clearly over-powered, especially when these creatures have no immediate interrupts to dodge it. One easily beefed blade cascade, adding in criticals, modifiers, little extra d6 dice here and there, makes a nearly ungodly attack even against... well gods. I've discovered that lowering the strength of the main boss and increasing the amount of enemies in an encounter has quelled his power because he can only one shot certain enemies and if many enemies are worthy opponents it makes it difficult. What is some advice as to helping out to keep the game still fun, and to not completely destroy the ego of the ranger player, yet fix this broken mechanic in a subtle way as to not invoke the wrath and anger of players who may feel like they are being cheated? No my players are not angry evil monsters, but its just the idea that I do not want them to feel like I am attempting to destroy there power. My second question is, I have the Draconic books, inside are detailed monsters such as Tiamat and Bahamut (both dragon gods) I am wondering if anyone like Bane or any of the other Gods have actual detailed pieces like this, such as aspects, a monster sheet, and ways to kill/defeat the opponent, tactics etc.? I am looking to make a few different Gods part of the campaign and want them to be physically present as enemies but do not want to build my own monster sheet for them, but still want one. Does any book have them? Sorry if this was a long bit, thank you for all help and any information or solutions. [/QUOTE]
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