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New uses for Concentration
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<blockquote data-quote="drexes" data-source="post: 2932788" data-attributes="member: 24176"><p>Inspired by Land Outcast's post under a different thread, I came up with this, a small sample list of uses for concentration other than for magic. I liked his idea alot but he and I were of different minds on system. So without further ado, here are some sample uses for concentration other than the standard uses given in the SRD.</p><p></p><p><strong>Overcome Cover</strong> </p><p>With a DC 20 concentration check a character may reduce the benefits of cover from an opponent's AC. The character must use a full attack action to make a single attack. If the skill check is successful the opponent's bonus to AC from cover is reduced by two. If the check fails the character may still make his single attack but with no adjustment to the opponent's AC. This skill application may be used against all levels of cover except total cover.</p><p></p><p><strong>Overcome Concealment</strong> </p><p>With a DC 25 concentration check a character may reduce the miss chance for attacking an opponent in concealment. The character must use a full attack action to make a single attack. If the skill check is successful the miss chance from concealment is reduced by half. If the check fails the character may still make his single attack but with no adjustment to the the miss chance.</p><p></p><p><strong>Overcome Fear</strong> </p><p>With a successful concentration check a character takes control of his emotions, reducing his level of fear by one step. Overcoming fear requires a move equivalent action with a skill check with dc dependant on the level of fear the character currently suffers from as shown below. Only one level of fear may be reduced in a given round regardless of the results of the concentration check.</p><p>Shaken: DC 15</p><p>Frightened: DC 20</p><p>Panicked: DC 25</p><p></p><p><strong>Overcome Sickness</strong> </p><p>With a successful concentration check a character may overcome a degree of sickness, reducing his status from nauseated to sickened. This skill application requires a move equivalent action and a DC 20 skill check.</p><p></p><p><strong>Overcome Stunning</strong> </p><p>With a successful concentration check, DC 20, a character may overcome a degree of stunning, reducing his status from stunned to dazed. This skill application requires no action, but must be done when the character would normally recieve a turn.</p><p></p><p><strong>Overcome Exhaustion</strong> </p><p>With a successful concentration check, DC 30, a character may overcome a degree of exhaustion, reducing his status from exhausted to fatigued. This skill application requires a move equivalent action. Only one such check may be made and if failed no retry is allowed. The character must recover from his exhaustion with rest. If the character rests sufficiently to become fatigued and then re-exerts himslef to the point of exhaustion the character can then make a check to reduce this status.</p><p></p><p><strong>Focus</strong> </p><p>With a DC 15 concentration check a character can focus his efforts solely on the task at hand increasing his chance of success. The character adds a +4 circumstance bonus to a given skill check. The character is considered flat-footed while maintaining this focus and takes a penalty to his spot and listen of -5. This skill application cannot be used for prolonged tasks, such as craft checks, because the level of focus is too hard to maintain.</p><p></p><p>Let me know what you guys think and give me any suggestions you have for other uses. Land Outcast, I hope you don't consider this stealing...</p><p></p><p>Drexes</p></blockquote><p></p>
[QUOTE="drexes, post: 2932788, member: 24176"] Inspired by Land Outcast's post under a different thread, I came up with this, a small sample list of uses for concentration other than for magic. I liked his idea alot but he and I were of different minds on system. So without further ado, here are some sample uses for concentration other than the standard uses given in the SRD. [B]Overcome Cover[/B] With a DC 20 concentration check a character may reduce the benefits of cover from an opponent's AC. The character must use a full attack action to make a single attack. If the skill check is successful the opponent's bonus to AC from cover is reduced by two. If the check fails the character may still make his single attack but with no adjustment to the opponent's AC. This skill application may be used against all levels of cover except total cover. [B]Overcome Concealment[/B] With a DC 25 concentration check a character may reduce the miss chance for attacking an opponent in concealment. The character must use a full attack action to make a single attack. If the skill check is successful the miss chance from concealment is reduced by half. If the check fails the character may still make his single attack but with no adjustment to the the miss chance. [B]Overcome Fear[/B] With a successful concentration check a character takes control of his emotions, reducing his level of fear by one step. Overcoming fear requires a move equivalent action with a skill check with dc dependant on the level of fear the character currently suffers from as shown below. Only one level of fear may be reduced in a given round regardless of the results of the concentration check. Shaken: DC 15 Frightened: DC 20 Panicked: DC 25 [B]Overcome Sickness[/B] With a successful concentration check a character may overcome a degree of sickness, reducing his status from nauseated to sickened. This skill application requires a move equivalent action and a DC 20 skill check. [B]Overcome Stunning[/B] With a successful concentration check, DC 20, a character may overcome a degree of stunning, reducing his status from stunned to dazed. This skill application requires no action, but must be done when the character would normally recieve a turn. [B]Overcome Exhaustion[/B] With a successful concentration check, DC 30, a character may overcome a degree of exhaustion, reducing his status from exhausted to fatigued. This skill application requires a move equivalent action. Only one such check may be made and if failed no retry is allowed. The character must recover from his exhaustion with rest. If the character rests sufficiently to become fatigued and then re-exerts himslef to the point of exhaustion the character can then make a check to reduce this status. [B]Focus[/B] With a DC 15 concentration check a character can focus his efforts solely on the task at hand increasing his chance of success. The character adds a +4 circumstance bonus to a given skill check. The character is considered flat-footed while maintaining this focus and takes a penalty to his spot and listen of -5. This skill application cannot be used for prolonged tasks, such as craft checks, because the level of focus is too hard to maintain. Let me know what you guys think and give me any suggestions you have for other uses. Land Outcast, I hope you don't consider this stealing... Drexes [/QUOTE]
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