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General Tabletop Discussion
*Pathfinder & Starfinder
New uses for Concentration
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<blockquote data-quote="Stalker0" data-source="post: 2932918" data-attributes="member: 5889"><p>I was just thinking about some new uses last night.</p><p></p><p>Sentry</p><p>On a successful DC 20 concentration check, you can focus your attention and ignore distractions. You gain a +5 to spot and listen checks, but you can do no other actions but keep watch. This mental state is draining, and fatigues a person if maintained for longer than 4 hours.</p><p></p><p>Failure: No penalty for failure</p><p>Retry: Can retry every 4 hours</p><p></p><p>Focused Combat</p><p>You can make a DC 15 concentration check as a free action on your turn whenever you are flanked. On a success, you reduce the flanking bonus for one opponet by 1. For every +2 over 15, you reduce the bonus for one additional opponent. With a DC of 40, you can completely negate the bonus from flanking for one opponent, you are no longer flanked by that opponent. The reduction in bonuses lasts 1 round.</p><p>Retry: Can retry once per round.</p><p></p><p>Mind over Matter</p><p>You can will your body to perform feats that are beyond its normal capabilities. A concentration check DC 15 as a free action allows you to gain a +1 to a strength or constitution check. After the check is complete, you suffer 2 points of temporary ability damage to your strength or con score (whichever was affected). You may increase the DC by 2, for every 2 you increase the DC you may add another +1 to the check (maximum total bonus is +4).</p><p></p><p>Failure: On a failure, you do not recieve the bonus but you still suffer the temporary damage.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 2932918, member: 5889"] I was just thinking about some new uses last night. Sentry On a successful DC 20 concentration check, you can focus your attention and ignore distractions. You gain a +5 to spot and listen checks, but you can do no other actions but keep watch. This mental state is draining, and fatigues a person if maintained for longer than 4 hours. Failure: No penalty for failure Retry: Can retry every 4 hours Focused Combat You can make a DC 15 concentration check as a free action on your turn whenever you are flanked. On a success, you reduce the flanking bonus for one opponet by 1. For every +2 over 15, you reduce the bonus for one additional opponent. With a DC of 40, you can completely negate the bonus from flanking for one opponent, you are no longer flanked by that opponent. The reduction in bonuses lasts 1 round. Retry: Can retry once per round. Mind over Matter You can will your body to perform feats that are beyond its normal capabilities. A concentration check DC 15 as a free action allows you to gain a +1 to a strength or constitution check. After the check is complete, you suffer 2 points of temporary ability damage to your strength or con score (whichever was affected). You may increase the DC by 2, for every 2 you increase the DC you may add another +1 to the check (maximum total bonus is +4). Failure: On a failure, you do not recieve the bonus but you still suffer the temporary damage. [/QUOTE]
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New uses for Concentration
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