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<blockquote data-quote="ggboostrom" data-source="post: 6013030" data-attributes="member: 76407"><p>I wanted to explore these systems in a little more detail to see if they had real potential. Here’s what I’ve come up with:</p><p></p><p></p><p><strong>One-to-One Spell Preparation</strong></p><p></p><p style="margin-left: 20px">In this system, level 0 spells would be essentially ‘at-will’, but a Level 1 spell would require spell casters to take a ‘spell preparation’ action before casting; Level 2 spells would require 2 ‘spell preparation’ actions; Level 3 spells, three actions; etc. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> This system would take the pressure off of the DM to make sure that spell casters aren’t taking advantage of the 5-minute work day, and it integrates game balance into the casting of the spell itself. It further typifies spell casters into their ‘artillery’ role and encourages critical thinking since players will have to work together and decide how to protect their spell caster as he prepares to deliver his devastating attacks in combat. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> This system would also allow Wizards easier access to their more obscure spells outside of combat and allow them to really ‘spread their wings’ in exploration and interaction in a much more satisfying way.</p> <p style="margin-left: 20px"> A potential drawback to this idea is that high level spells will cause spell casters to be essentially absent for many rounds if they decide to cast a high level spell in combat, but there are plenty of ways to mitigate this. Here are some ideas:</p> <p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Spell casters move at half their speed during spell preparation or can move at their full speed, but risk spell disruption.</li> <li data-xf-list-type="ul">Sorcerers prepare spells 2x as fast but, as usual, have access to fewer spells.</li> <li data-xf-list-type="ul">A spell can be prepared and ‘held’, so a spell caster can enter combat with his first spell ‘loaded’. </li> <li data-xf-list-type="ul">Wizards’ spells from their school of specialization count as one level lower for determining casting time.</li> <li data-xf-list-type="ul">Clerics may perform healing spells and spells from their domain 2x as quickly.</li> <li data-xf-list-type="ul">At certain character level designations (i.e. 6th, 12th, and 18th), all spell casting time is reduced by one round.</li> </ul></blockquote><p></p>
[QUOTE="ggboostrom, post: 6013030, member: 76407"] I wanted to explore these systems in a little more detail to see if they had real potential. Here’s what I’ve come up with: [B]One-to-One Spell Preparation[/B] [INDENT]In this system, level 0 spells would be essentially ‘at-will’, but a Level 1 spell would require spell casters to take a ‘spell preparation’ action before casting; Level 2 spells would require 2 ‘spell preparation’ actions; Level 3 spells, three actions; etc. This system would take the pressure off of the DM to make sure that spell casters aren’t taking advantage of the 5-minute work day, and it integrates game balance into the casting of the spell itself. It further typifies spell casters into their ‘artillery’ role and encourages critical thinking since players will have to work together and decide how to protect their spell caster as he prepares to deliver his devastating attacks in combat. This system would also allow Wizards easier access to their more obscure spells outside of combat and allow them to really ‘spread their wings’ in exploration and interaction in a much more satisfying way. A potential drawback to this idea is that high level spells will cause spell casters to be essentially absent for many rounds if they decide to cast a high level spell in combat, but there are plenty of ways to mitigate this. Here are some ideas: [LIST] [*]Spell casters move at half their speed during spell preparation or can move at their full speed, but risk spell disruption. [*]Sorcerers prepare spells 2x as fast but, as usual, have access to fewer spells. [*]A spell can be prepared and ‘held’, so a spell caster can enter combat with his first spell ‘loaded’. [*]Wizards’ spells from their school of specialization count as one level lower for determining casting time. [*]Clerics may perform healing spells and spells from their domain 2x as quickly. [*]At certain character level designations (i.e. 6th, 12th, and 18th), all spell casting time is reduced by one round. [/LIST] [/INDENT] [/QUOTE]
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