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New variant Controllers? Interrupts as class feature!
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<blockquote data-quote="Angellis_ater" data-source="post: 5266800" data-attributes="member: 37442"><p>So, reading a thread here on ENWorld I came across someone saying that a Martial Controller really should have been the rogue, using immediate interrupts to attack and "control" the flow of battle.</p><p></p><p>Now, this got me thinking that perhaps, just as Defenders (mark), Leaders (heal) and Strikers (bonusdamage) have "their thing" - Controllers should focus on Immediate Interrupts.</p><p></p><p>My first experiment is going to be to change the Ranger (not the Rogue) and make it into a martial controller. Imagine the class having an Immediate Interrupt which it can use to make a Ranged Attack vs Reflex with a hit slowing or immobilizing an enemy. The "ranged Ranger" suddenly becomes far more viable, and the numerous Interrupt powers sure fit better.</p><p></p><p>How would you do this? What would be a good "signature power" for the Ranger?</p><p></p><p>I am thinking something like "Crippling Shot" - Hit deals Dex damage and the creature is slowed until the end of it's turn.</p><p></p><p>A wizard could be given an immediate interrupt which creates difficult terrain in Int number of adjacent squares until the start of his next turn.</p><p></p><p>What would you change/implement for this?</p></blockquote><p></p>
[QUOTE="Angellis_ater, post: 5266800, member: 37442"] So, reading a thread here on ENWorld I came across someone saying that a Martial Controller really should have been the rogue, using immediate interrupts to attack and "control" the flow of battle. Now, this got me thinking that perhaps, just as Defenders (mark), Leaders (heal) and Strikers (bonusdamage) have "their thing" - Controllers should focus on Immediate Interrupts. My first experiment is going to be to change the Ranger (not the Rogue) and make it into a martial controller. Imagine the class having an Immediate Interrupt which it can use to make a Ranged Attack vs Reflex with a hit slowing or immobilizing an enemy. The "ranged Ranger" suddenly becomes far more viable, and the numerous Interrupt powers sure fit better. How would you do this? What would be a good "signature power" for the Ranger? I am thinking something like "Crippling Shot" - Hit deals Dex damage and the creature is slowed until the end of it's turn. A wizard could be given an immediate interrupt which creates difficult terrain in Int number of adjacent squares until the start of his next turn. What would you change/implement for this? [/QUOTE]
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