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New variant Controllers? Interrupts as class feature!
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<blockquote data-quote="knightofround" data-source="post: 5267020" data-attributes="member: 27884"><p>Yeah, that was certainly something that I've thought about when I was trying to think up my own martial controller.</p><p></p><p>The problem is balance. In one full round, everybody gets 1 standard, move, minor, and immediate action. You can turn standards into moves, and moves into minors, but you can't turn anything into another immediate action.</p><p></p><p>So right off the bat you need to design a class that either A. has stronger-than-average immediate powers (which is impossible to balance with hybrid/multiclassing), or you need to give the class the ability to turn a standard action into an extra immediate action.</p><p></p><p>The second is more plausible, but then you run into another problem. The very nature of reactions and interrupts depend upon your opponent doing something. If they don't fulfill the conditions of one of your triggers, you're toast, you wasted the round doing nothing. The only way to get around that is to make the triggers incredibly easy to trigger... "enemy within your sight moves", "enemy within your sight attacks"...and if you're going to have triggers as open as that, you might as well designed the power to be a regular standard action, and then just delayed until it became the target's turn.</p><p></p><p>I'm not saying that its impossible to do, but I think it would be a VERY tricky thing to balance what with the way immediate actions are right now. Not impossible, but not easy to pull off either.</p></blockquote><p></p>
[QUOTE="knightofround, post: 5267020, member: 27884"] Yeah, that was certainly something that I've thought about when I was trying to think up my own martial controller. The problem is balance. In one full round, everybody gets 1 standard, move, minor, and immediate action. You can turn standards into moves, and moves into minors, but you can't turn anything into another immediate action. So right off the bat you need to design a class that either A. has stronger-than-average immediate powers (which is impossible to balance with hybrid/multiclassing), or you need to give the class the ability to turn a standard action into an extra immediate action. The second is more plausible, but then you run into another problem. The very nature of reactions and interrupts depend upon your opponent doing something. If they don't fulfill the conditions of one of your triggers, you're toast, you wasted the round doing nothing. The only way to get around that is to make the triggers incredibly easy to trigger... "enemy within your sight moves", "enemy within your sight attacks"...and if you're going to have triggers as open as that, you might as well designed the power to be a regular standard action, and then just delayed until it became the target's turn. I'm not saying that its impossible to do, but I think it would be a VERY tricky thing to balance what with the way immediate actions are right now. Not impossible, but not easy to pull off either. [/QUOTE]
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New variant Controllers? Interrupts as class feature!
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