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General Tabletop Discussion
*Pathfinder & Starfinder
New variant Controllers? Interrupts as class feature!
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<blockquote data-quote="Angellis_ater" data-source="post: 5267480" data-attributes="member: 37442"><p>Overall it seems as if this suggestion/idea is being received well. I think toning down the damage potential allows the class to have an at-will power.</p><p></p><p>For example</p><p></p><p>"Harrier Shot"</p><p>At-Will * Martial</p><p>Immediate Interrupt Ranged Weapon</p><p>Trigger: An enemy moves in your line of sight</p><p>Attack: Dex vs AC</p><p>Hit: Dex damage and the target is slowed until the start of your next turn.</p><p></p><p>Then give the class an encounter power</p><p></p><p>"Crippling Shot"</p><p>Encounter * Martial</p><p>Immediate Interrupt Ranged Weapon</p><p>Trigger: An enemy moves in your line of sight</p><p>Attack: Dex vs AC</p><p>Hit: 1[W]+Dex damage and the target is immobilized until the start of your next turn.</p><p></p><p>Invokers could create Sanctity Zones as an at-will and have a push effect as encounter.</p><p>Wizards could create difficult terrain as an at-will and have a wall effect as encounter.</p><p>Druids could knock prone as an at-will and affect terrain as encounter.</p><p>Psions could force 2 squares of movement as an at-will and force an attack as encounter.</p><p></p><p>You see where I am going with this. That way, each Controller has a steady way to interfere, can enhance it once per encounter and for the rest should rely on their powers.</p></blockquote><p></p>
[QUOTE="Angellis_ater, post: 5267480, member: 37442"] Overall it seems as if this suggestion/idea is being received well. I think toning down the damage potential allows the class to have an at-will power. For example "Harrier Shot" At-Will * Martial Immediate Interrupt Ranged Weapon Trigger: An enemy moves in your line of sight Attack: Dex vs AC Hit: Dex damage and the target is slowed until the start of your next turn. Then give the class an encounter power "Crippling Shot" Encounter * Martial Immediate Interrupt Ranged Weapon Trigger: An enemy moves in your line of sight Attack: Dex vs AC Hit: 1[W]+Dex damage and the target is immobilized until the start of your next turn. Invokers could create Sanctity Zones as an at-will and have a push effect as encounter. Wizards could create difficult terrain as an at-will and have a wall effect as encounter. Druids could knock prone as an at-will and affect terrain as encounter. Psions could force 2 squares of movement as an at-will and force an attack as encounter. You see where I am going with this. That way, each Controller has a steady way to interfere, can enhance it once per encounter and for the rest should rely on their powers. [/QUOTE]
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New variant Controllers? Interrupts as class feature!
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