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New version of Vorpal
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<blockquote data-quote="kreynolds" data-source="post: 182841" data-attributes="member: 2829"><p>I thought about that, but I still wanted to preserve the lethality of Vorpal. In the case of a longsword, +4d8 points of force damage may not be enough to instantly kill a tough creature, but it sure will hurt a hell of a lot.</p><p></p><p>Also, I stuck with the premise that the bigger the weapon, the more it'll hurt. For instance, a dagger can only deal so much damage (+4d4 vorpal damage), whereas a greatsword will deal far more (+8d6 vorpal damage). Then there is also the factor of monsters that possess such weapons. For example, there is a Balor in one of my campaigns that I beefed up, and he's now a Huge creature, so imagine how nasty his Huge Vorpal Greatsword is.</p><p></p><p>Just like Flaming Burst, it will deal the most damage on a Mercurial Greatsword (x4 crit) but you make a sacrifice because the weapon has a very small criti range (18-20 at best). However, on a dagger, Flaming Burst deals very little damage (x2 crit) but the threat range can be much higher (15-20), and the dagger can also be thrown. Then there's the Falchion, for when it has Flaming Burst, it will hurt well enough (again only a x2 crit), but with a maximum threat range of 12-20, my god can you deal some damage with that puppy! Like the burst enhancements, I wanted our Vorpal enhancement to balance itself out, no matter what weapon you placed it on, be it a shuriken or a scythe.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 182841, member: 2829"] I thought about that, but I still wanted to preserve the lethality of Vorpal. In the case of a longsword, +4d8 points of force damage may not be enough to instantly kill a tough creature, but it sure will hurt a hell of a lot. Also, I stuck with the premise that the bigger the weapon, the more it'll hurt. For instance, a dagger can only deal so much damage (+4d4 vorpal damage), whereas a greatsword will deal far more (+8d6 vorpal damage). Then there is also the factor of monsters that possess such weapons. For example, there is a Balor in one of my campaigns that I beefed up, and he's now a Huge creature, so imagine how nasty his Huge Vorpal Greatsword is. Just like Flaming Burst, it will deal the most damage on a Mercurial Greatsword (x4 crit) but you make a sacrifice because the weapon has a very small criti range (18-20 at best). However, on a dagger, Flaming Burst deals very little damage (x2 crit) but the threat range can be much higher (15-20), and the dagger can also be thrown. Then there's the Falchion, for when it has Flaming Burst, it will hurt well enough (again only a x2 crit), but with a maximum threat range of 12-20, my god can you deal some damage with that puppy! Like the burst enhancements, I wanted our Vorpal enhancement to balance itself out, no matter what weapon you placed it on, be it a shuriken or a scythe. [/QUOTE]
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