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<blockquote data-quote="Norton" data-source="post: 8454828" data-attributes="member: 7031494"><p>I've been a DM for a group of (mostly) teenagers and groups of thirty-somethings and middle-aged folks and the big difference between them that I've noticed is "time". If you have a lot of it in both your day and your life, you enjoy banter and interacting with NPCs. If you have less of it, you tend to want to just move forward. My older guys get annoyed with describing how "things go down" based on rolls and such unless it's the kill shot. The teens are rapt over every narrative detail. Maybe there's a video game quotient here I'm ignoring, as well. If you've played a lot of them, you're really more of a passenger handling mechanically what is thrown at you, even with most RPGs. If you're not a video-gamer, you tend to take things in more of an RP direction and let the session breathe.</p><p></p><p>For me, practicality is the biggest factor. These days, my preference for running a game is mostly cool maps and combat and moving forward with a sprinkling of NPC interaction. Life can be demanding and draining, so when I jump onto roll20 at 8PM on a "school night" I need to get from A to B before life intervenes and we're canceling sessions, two-to-three weeks pass and everyone forgets the details of story.</p></blockquote><p></p>
[QUOTE="Norton, post: 8454828, member: 7031494"] I've been a DM for a group of (mostly) teenagers and groups of thirty-somethings and middle-aged folks and the big difference between them that I've noticed is "time". If you have a lot of it in both your day and your life, you enjoy banter and interacting with NPCs. If you have less of it, you tend to want to just move forward. My older guys get annoyed with describing how "things go down" based on rolls and such unless it's the kill shot. The teens are rapt over every narrative detail. Maybe there's a video game quotient here I'm ignoring, as well. If you've played a lot of them, you're really more of a passenger handling mechanically what is thrown at you, even with most RPGs. If you're not a video-gamer, you tend to take things in more of an RP direction and let the session breathe. For me, practicality is the biggest factor. These days, my preference for running a game is mostly cool maps and combat and moving forward with a sprinkling of NPC interaction. Life can be demanding and draining, so when I jump onto roll20 at 8PM on a "school night" I need to get from A to B before life intervenes and we're canceling sessions, two-to-three weeks pass and everyone forgets the details of story. [/QUOTE]
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