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<blockquote data-quote="dwayne" data-source="post: 2036584" data-attributes="member: 25437"><p><strong>how about this</strong></p><p></p><p><span style="font-size: 15px"><span style="color: Red">Dark Image</span></span></p><p><span style="color: DarkRed">You can make yourself—including clothing, armor, weapons, and equipment—look fiendish. Otherwise, the extent of the apparent change is up to you. You can add a tail, wings or even hooves.</span></p><p><span style="color: DarkRed">The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. </span></p><p><span style="color: DarkRed">You get a +10 bonus on the Disguise check but only at night or underground in the light or above ground it’s only a +5.</span></p><p><span style="color: DarkRed">A creature that interacts with the glamer gets a Will save to recognize it as an illusion, animals and those of innocent mind like children see thought the illusion. Also</span></p><p><span style="color: DarkRed">this spell causes instant growth doubling your height and multiplying your weight by 8.This increase changes your size category to the next larger one. You gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.</span></p><p><span style="color: DarkRed">A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change your speed.</span></p><p><span style="color: DarkRed">If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it— the spell cannot be used to crush a creature by increasing its size. This part of the evocation will fail on any holy ground as well as any good aligned spell cast on you even healing requires a will save vs DC of spell or lose the evocation size increase retaining only the image aspect. </span></p><p><span style="color: DarkRed">All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell. Multiple magical effects that increase size do not stack.</span></p><p></p><p>I may have made it a tad too powerful.... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="dwayne, post: 2036584, member: 25437"] [b]how about this[/b] [SIZE=4][COLOR=Red]Dark Image[/COLOR][/SIZE] [COLOR=DarkRed]You can make yourself—including clothing, armor, weapons, and equipment—look fiendish. Otherwise, the extent of the apparent change is up to you. You can add a tail, wings or even hooves. The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. You get a +10 bonus on the Disguise check but only at night or underground in the light or above ground it’s only a +5. A creature that interacts with the glamer gets a Will save to recognize it as an illusion, animals and those of innocent mind like children see thought the illusion. Also this spell causes instant growth doubling your height and multiplying your weight by 8.This increase changes your size category to the next larger one. You gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change your speed. If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it— the spell cannot be used to crush a creature by increasing its size. This part of the evocation will fail on any holy ground as well as any good aligned spell cast on you even healing requires a will save vs DC of spell or lose the evocation size increase retaining only the image aspect. All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell. Multiple magical effects that increase size do not stack.[/COLOR] I may have made it a tad too powerful.... :heh: [/QUOTE]
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