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<blockquote data-quote="dwayne" data-source="post: 2039156" data-attributes="member: 25437"><p><strong>Variations on a theme</strong></p><p></p><p><span style="color: RoyalBlue"><span style="font-size: 12px">Fleeting Reflection</span></span></p><p><span style="color: DeepSkyBlue">You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your body type. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person. This evocation can only be use to mimic a specific person and that person will be plagued by any number of small things its up to the DM to come up with some here are some examples; déjà vu, hearing his name as if some one had said it just out of ear shot, or the feeling he is being watched. </span></p><p><span style="color: DeepSkyBlue">The evocation does not provide the abilities but will mimic the mannerisms of the chosen form the subject has been observed for no less than one week or it will fail, it dose not alter the perceived tactile (touch) but will provide the proper audible (sound) of subjects voice for you but not the properties of your equipment. </span></p><p><span style="color: DeepSkyBlue">If you use this spell to create a disguise, you get a +15 bonus on the Disguise check. Also any reflective surface will reveal you for who you truly are to those seeing the refection you will no longer be hidden from them, as they will see your true self but to those that didn’t nothing will have changed.</span></p><p><span style="color: DeepSkyBlue">A creature that interacts with the glamer gets a cold chill and also your flesh if touched disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw.</span></p><p><span style="color: DeepSkyBlue">Those touching your flesh get a will save to disbelieve the illusion. In the dark you glow with blue energy you can be touched up to one time per level before the power is disrupted and you guise drops. No mater what the temperature around you with in 10 feet is al ways 10 degrees cooler this will penalize the Disguise check by –5 but only to those with in 10 feet of you.</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"></span></p></blockquote><p></p>
[QUOTE="dwayne, post: 2039156, member: 25437"] [b]Variations on a theme[/b] [COLOR=RoyalBlue][SIZE=3]Fleeting Reflection[/SIZE][/COLOR] [COLOR=DeepSkyBlue]You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your body type. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person. This evocation can only be use to mimic a specific person and that person will be plagued by any number of small things its up to the DM to come up with some here are some examples; déjà vu, hearing his name as if some one had said it just out of ear shot, or the feeling he is being watched. The evocation does not provide the abilities but will mimic the mannerisms of the chosen form the subject has been observed for no less than one week or it will fail, it dose not alter the perceived tactile (touch) but will provide the proper audible (sound) of subjects voice for you but not the properties of your equipment. If you use this spell to create a disguise, you get a +15 bonus on the Disguise check. Also any reflective surface will reveal you for who you truly are to those seeing the refection you will no longer be hidden from them, as they will see your true self but to those that didn’t nothing will have changed. A creature that interacts with the glamer gets a cold chill and also your flesh if touched disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. Those touching your flesh get a will save to disbelieve the illusion. In the dark you glow with blue energy you can be touched up to one time per level before the power is disrupted and you guise drops. No mater what the temperature around you with in 10 feet is al ways 10 degrees cooler this will penalize the Disguise check by –5 but only to those with in 10 feet of you. [/COLOR] [/QUOTE]
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