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New Warlock Invocations
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<blockquote data-quote="Winding Road" data-source="post: 3338808" data-attributes="member: 35591"><p>One of my players, currently playing a gnome warlock, was disappointed by the lack of support the class has gotten from supplements. I promised him I'd try to come up with some new invocations in order to give him a little more variety to choose from. Since in my experience the class tends to be a little overpowered, I decided to look for some second opinions on my attempts before allowing them as options for my player. Any feedback and/or advice would be appreciated.</p><p></p><p><strong>Invocations</strong></p><p></p><p><strong>Blind the Mind’s Eye</strong></p><p>Lesser, 4th</p><p> The dark energies that infuse a warlock are disturbing to those who would spy on him magically. The warlock gains a +2 bonus to Will saves to avoid being scryed upon. In addition, if the warlock makes his save, the scryer must make a Will save. Failure means the eldritch energies of the warlock backlash upon the scryer, dealing damage equal to the warlock’s <em>eldritch blast</em>.</p><p></p><p><strong>Crawl of the Worm</strong></p><p>Least, 3rd</p><p> This invocation grants the warlock a burrow speed equal to half of his base land speed for a period of 24 hours.</p><p></p><p><strong>Desiccating Destruction</strong></p><p>Greater, 5th </p><p> The warlock speaks a syllable of the Dark Speech, transmuting all of the water in a 40-ft radius around him into dust. Any creature in the area with the [Water] subtype is deal damage equal to the warlock’s <em>eldritch blast</em>, with a Fort save for half. Any creature in the area with the [Aquatic] subtype is deal damage equal to half of the warlock’s <em>eldritch blast</em>, with a Fort save for half. All other creatures are unaffected.</p><p></p><p><strong>Eldritch Fortification</strong></p><p>Lesser, 3rd; Blast Shape</p><p> This blast shape invocation allows you to shape a protective barrier out of your <em>eldritch blast</em>. A shield formed of energy appears in your hand, granting you a +2 shield bonus to your AC, and adding a 5% spell failure to any new invocations you cast while it remains. If an enemy successfully connects with a melee attack while the <em>eldritch fortification</em> is up, it is dispelled, dealing <em>eldritch blast</em> damage to the attacker. A successful ranged attack dispels the <em>eldritch fortification</em> without damage. The invocation lasts for 5 rounds or until dispelled, whichever comes first.</p><p></p><p><strong>Eldritch Gaze</strong></p><p>Greater, 5th; Blast Shape</p><p> This blast shape invocation turns your <em>eldritch blast</em> into a gaze attack with a range of 30 ft. The warlock glares at a target, causing them to make a Reflex save. Failure means that the target is hit by the [/I]eldritch gaze[/I]. In addition, after activating this invocation, any opponent in range who looks directly at the warlock must make a Reflex save or be hit by the invocation. If the warlock uses any blast shape invocation other than <em>eldritch gaze</em>, the gaze effect ends, allowing opponents to freely look at the warlock again.</p><p></p><p><strong>Eldritch Grenade</strong></p><p>Greater, 6th; Blast Shape</p><p> This blast shape invocation allows you to form a small bead of eldritch energy as per the <em>delayed blast fireball</em> spell. Like the spell, the bead can either detonate immediately or delay for up to five rounds. If delayed, the bead sits in its square until detonation. An undetonated bead can be picked up and hurled as a thrown weapon with a range increment of ten feet, but there is a 25% chance that the bead detonates upon being picked up. When detonated, the bead deals <em>eldritch blast</em> damage in a 20-ft radius, effecting all in its area (Reflex save for half.)</p><p></p><p><strong>Entropic Acceleration</strong></p><p>Lesser, 2nd</p><p> This invocation functions similarly to the spell <em>death knell</em>. When invoking this ability, the warlock must touch a living creature reduced to -1 or less hit points. If the creature fails a Will save, it dies. The energies pulled from the creature empower the warlock, granting him 10 temporary hit points and +1d6 to his <em>eldritch blast</em>. The effects last for one minute per HD of the dead creature. Multiple uses of this invocation on different targets do not stack with each other.</p><p></p><p><strong>Forked Tongue</strong></p><p>Least, 2nd</p><p> When the warlock uses this invocation, he chooses a language. For the next 24 hours, he is able to speak and understand the language as though he were fluent. He can not read or write in the chosen language, and the comprehension fades after a day. A warlock can not use this invocation while still under the effects of a previous invocation of the ability.</p><p></p><p><strong>Galvanic Blast</strong></p><p>Lesser, 4th; Eldritch Essence</p><p> This eldritch essence invocation allows you to change an <em>eldritch blast</em> into a <em>galvanic blast</em>. A <em>galvanic blast</em> deals electricity damage. In addition, anyone struck by the attack must make a Reflex save or be dazzled for ten minutes.</p><p></p><p><strong>Homing Rays</strong></p><p>Least, 2nd; Blast Shape</p><p> This blast shape invocation shapes your <em>eldritch blast</em> into a cascade of slender beams that arc at your target from all sides, denying it any bonuses derived from cover.</p><p></p><p><strong>Keen Eyes</strong></p><p>Least, 2nd </p><p> You invoke this ability to help catch details that others would miss. You gain a +6 bonus to Appraise, Decipher Script, and Search checks for a period of 24 hours.</p><p></p><p><strong>Mystic Edge</strong></p><p>Greater, 5th; Blast Shape</p><p> This blast shape invocation narrows your <em>eldritch blast</em> into a tiny but deadly ray. The critical range of the <em>eldritch blast</em> becomes 18-20. <em>Mystic edge</em> does not stack with any other effects that grant an improved critical threat range.</p><p></p><p><strong>Planar Expulsion</strong></p><p>Dark, 8th</p><p> The warlock rends a hole in the plane he resided on, forcing his target though to another world. The warlock targets one person within sixty feet, who must make a Will save. Failure means the target is transported to a random plane.</p><p></p><p><strong>Prismatic Blast</strong></p><p>Greater, 6th; Eldritch Essence</p><p> This eldritch essence invocation allows you to change an <em>eldritch blast</em> into a <em>prismatic blast</em>. A <em>prismatic blast</em> does not deal direct damage. Instead, roll on the table below to determine the effects of the invocation on the target.</p><p></p><p>d8 Effect</p><p>1 Red: 20 points fire damage (Reflex half)</p><p>2 Orange: 40 points acid damage (Reflex half)</p><p>3 Yellow: 80 points electricity damage (Reflex half)</p><p>4 Green: Poison (Kills; Fort partial for 1d6 Con)</p><p>5 Blue: Petrification (Fort negates)</p><p>6 Indigo: Insanity (Will negates)</p><p>7 Violet: Sent to another plane (Will negates)</p><p>8 White: Roll twice more, ignoring any ‘8’ result</p><p></p><p><strong>Soul Sap</strong></p><p>Lesser, 3rd; Eldritch Essence</p><p> This eldritch essence invocation allows you to change an <em>eldritch blast</em> into a <em>soul sap</em>. A <em>soul sap</em> does not do hit point damage. Instead, it deals 1d3 damage to the target’s Charisma. This is a mind-effecting ability.</p></blockquote><p></p>
[QUOTE="Winding Road, post: 3338808, member: 35591"] One of my players, currently playing a gnome warlock, was disappointed by the lack of support the class has gotten from supplements. I promised him I'd try to come up with some new invocations in order to give him a little more variety to choose from. Since in my experience the class tends to be a little overpowered, I decided to look for some second opinions on my attempts before allowing them as options for my player. Any feedback and/or advice would be appreciated. [B]Invocations[/B] [B]Blind the Mind’s Eye[/B] Lesser, 4th The dark energies that infuse a warlock are disturbing to those who would spy on him magically. The warlock gains a +2 bonus to Will saves to avoid being scryed upon. In addition, if the warlock makes his save, the scryer must make a Will save. Failure means the eldritch energies of the warlock backlash upon the scryer, dealing damage equal to the warlock’s [I]eldritch blast[/I]. [B]Crawl of the Worm[/B] Least, 3rd This invocation grants the warlock a burrow speed equal to half of his base land speed for a period of 24 hours. [B]Desiccating Destruction[/B] Greater, 5th The warlock speaks a syllable of the Dark Speech, transmuting all of the water in a 40-ft radius around him into dust. Any creature in the area with the [Water] subtype is deal damage equal to the warlock’s [I]eldritch blast[/I], with a Fort save for half. Any creature in the area with the [Aquatic] subtype is deal damage equal to half of the warlock’s [I]eldritch blast[/I], with a Fort save for half. All other creatures are unaffected. [B]Eldritch Fortification[/B] Lesser, 3rd; Blast Shape This blast shape invocation allows you to shape a protective barrier out of your [I]eldritch blast[/I]. A shield formed of energy appears in your hand, granting you a +2 shield bonus to your AC, and adding a 5% spell failure to any new invocations you cast while it remains. If an enemy successfully connects with a melee attack while the [I]eldritch fortification[/I] is up, it is dispelled, dealing [I]eldritch blast[/I] damage to the attacker. A successful ranged attack dispels the [I]eldritch fortification[/I] without damage. The invocation lasts for 5 rounds or until dispelled, whichever comes first. [B]Eldritch Gaze[/B] Greater, 5th; Blast Shape This blast shape invocation turns your [I]eldritch blast[/I] into a gaze attack with a range of 30 ft. The warlock glares at a target, causing them to make a Reflex save. Failure means that the target is hit by the [/I]eldritch gaze[/I]. In addition, after activating this invocation, any opponent in range who looks directly at the warlock must make a Reflex save or be hit by the invocation. If the warlock uses any blast shape invocation other than [I]eldritch gaze[/I], the gaze effect ends, allowing opponents to freely look at the warlock again. [B]Eldritch Grenade[/B] Greater, 6th; Blast Shape This blast shape invocation allows you to form a small bead of eldritch energy as per the [I]delayed blast fireball[/I] spell. Like the spell, the bead can either detonate immediately or delay for up to five rounds. If delayed, the bead sits in its square until detonation. An undetonated bead can be picked up and hurled as a thrown weapon with a range increment of ten feet, but there is a 25% chance that the bead detonates upon being picked up. When detonated, the bead deals [I]eldritch blast[/I] damage in a 20-ft radius, effecting all in its area (Reflex save for half.) [B]Entropic Acceleration[/B] Lesser, 2nd This invocation functions similarly to the spell [I]death knell[/I]. When invoking this ability, the warlock must touch a living creature reduced to -1 or less hit points. If the creature fails a Will save, it dies. The energies pulled from the creature empower the warlock, granting him 10 temporary hit points and +1d6 to his [I]eldritch blast[/I]. The effects last for one minute per HD of the dead creature. Multiple uses of this invocation on different targets do not stack with each other. [B]Forked Tongue[/B] Least, 2nd When the warlock uses this invocation, he chooses a language. For the next 24 hours, he is able to speak and understand the language as though he were fluent. He can not read or write in the chosen language, and the comprehension fades after a day. A warlock can not use this invocation while still under the effects of a previous invocation of the ability. [B]Galvanic Blast[/B] Lesser, 4th; Eldritch Essence This eldritch essence invocation allows you to change an [I]eldritch blast[/I] into a [I]galvanic blast[/I]. A [I]galvanic blast[/I] deals electricity damage. In addition, anyone struck by the attack must make a Reflex save or be dazzled for ten minutes. [B]Homing Rays[/B] Least, 2nd; Blast Shape This blast shape invocation shapes your [I]eldritch blast[/I] into a cascade of slender beams that arc at your target from all sides, denying it any bonuses derived from cover. [B]Keen Eyes[/B] Least, 2nd You invoke this ability to help catch details that others would miss. You gain a +6 bonus to Appraise, Decipher Script, and Search checks for a period of 24 hours. [B]Mystic Edge[/B] Greater, 5th; Blast Shape This blast shape invocation narrows your [I]eldritch blast[/I] into a tiny but deadly ray. The critical range of the [I]eldritch blast[/I] becomes 18-20. [I]Mystic edge[/I] does not stack with any other effects that grant an improved critical threat range. [B]Planar Expulsion[/B] Dark, 8th The warlock rends a hole in the plane he resided on, forcing his target though to another world. The warlock targets one person within sixty feet, who must make a Will save. Failure means the target is transported to a random plane. [B]Prismatic Blast[/B] Greater, 6th; Eldritch Essence This eldritch essence invocation allows you to change an [I]eldritch blast[/I] into a [I]prismatic blast[/I]. A [I]prismatic blast[/I] does not deal direct damage. Instead, roll on the table below to determine the effects of the invocation on the target. d8 Effect 1 Red: 20 points fire damage (Reflex half) 2 Orange: 40 points acid damage (Reflex half) 3 Yellow: 80 points electricity damage (Reflex half) 4 Green: Poison (Kills; Fort partial for 1d6 Con) 5 Blue: Petrification (Fort negates) 6 Indigo: Insanity (Will negates) 7 Violet: Sent to another plane (Will negates) 8 White: Roll twice more, ignoring any ‘8’ result [B]Soul Sap[/B] Lesser, 3rd; Eldritch Essence This eldritch essence invocation allows you to change an [I]eldritch blast[/I] into a [I]soul sap[/I]. A [I]soul sap[/I] does not do hit point damage. Instead, it deals 1d3 damage to the target’s Charisma. This is a mind-effecting ability. [/QUOTE]
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