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*Pathfinder & Starfinder
New Warlock Invocations
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<blockquote data-quote="evilbob" data-source="post: 3528646" data-attributes="member: 9789"><p>These are really neat ideas! Here are a few suggestions:</p><p></p><p>I think the Shot one might be a touch too strong; if I read it right, you're giving up your ranged touch for a blast that you can add to your weapon damage. Given the blast's progression, you've just gained the equivalent of 1/round sneak attack damage against any target, including and especially those you couldn't normally hit with sneak attacks. That's kinda better than a rogue, and given that a warlock <em>always</em> fights at range and has a 3/4ths BAB, there's no penalty and you'll probably use this instead of your normal blast all the time.</p><p></p><p>The eyebite one probably ought to be dark - a level 6 spell at will is pretty heavy, and a bit better than some of the other greater ones, especially since you boosted the overall effect. (For example, the chilling tentacles one is greater and that's a 4th level spell.)</p><p></p><p>For the Fiend Within, I wouldn't make the save DC based off your character's level - that's not really like any other mechanic and it almost punishes those who straight-class. It'd be better to use a static number, like 20 + level of the ability (in this case, 28). Sure, as you gain in levels it'll be easier to overcome, but since it doesn't get more powerful with your level, the gain should see an equal level of dropoff. If 28 is too low, just raise the DC - 25 + ability level is 33, and closer to what you'd need to save against as you've written it.</p><p></p><p>With the Utterance one, I'd suggest one effect or the other - a save or die for low-level stuff at will is already pushing far past what I'd think is balanced, and two effects is pretty much just way too much. The secondary effect is nice and well-themed, but again makes the overall ability just far too powerful. Perhaps a limitation could be that the warlock herself is also shaken?</p><p></p><p>As for the epic feat, I've no idea how to balance those, but I'd think either one of those two spells (summon IX or dominate monster) would be more than enough, and both is just too much.</p><p></p><p>Overall, these are great ideas, and well-suited to the warlock's flavor - more invocations are always welcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="evilbob, post: 3528646, member: 9789"] These are really neat ideas! Here are a few suggestions: I think the Shot one might be a touch too strong; if I read it right, you're giving up your ranged touch for a blast that you can add to your weapon damage. Given the blast's progression, you've just gained the equivalent of 1/round sneak attack damage against any target, including and especially those you couldn't normally hit with sneak attacks. That's kinda better than a rogue, and given that a warlock [I]always[/I] fights at range and has a 3/4ths BAB, there's no penalty and you'll probably use this instead of your normal blast all the time. The eyebite one probably ought to be dark - a level 6 spell at will is pretty heavy, and a bit better than some of the other greater ones, especially since you boosted the overall effect. (For example, the chilling tentacles one is greater and that's a 4th level spell.) For the Fiend Within, I wouldn't make the save DC based off your character's level - that's not really like any other mechanic and it almost punishes those who straight-class. It'd be better to use a static number, like 20 + level of the ability (in this case, 28). Sure, as you gain in levels it'll be easier to overcome, but since it doesn't get more powerful with your level, the gain should see an equal level of dropoff. If 28 is too low, just raise the DC - 25 + ability level is 33, and closer to what you'd need to save against as you've written it. With the Utterance one, I'd suggest one effect or the other - a save or die for low-level stuff at will is already pushing far past what I'd think is balanced, and two effects is pretty much just way too much. The secondary effect is nice and well-themed, but again makes the overall ability just far too powerful. Perhaps a limitation could be that the warlock herself is also shaken? As for the epic feat, I've no idea how to balance those, but I'd think either one of those two spells (summon IX or dominate monster) would be more than enough, and both is just too much. Overall, these are great ideas, and well-suited to the warlock's flavor - more invocations are always welcome. :) [/QUOTE]
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