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General Tabletop Discussion
*Pathfinder & Starfinder
New Warlock Invocations
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<blockquote data-quote="Falling Icicle" data-source="post: 3530082" data-attributes="member: 17077"><p>Hideous shot is just a ranged version of hideous blow, and is a grade higher. You get to add your weapon damage, but you have to succeed on a normal attack roll, which is much more difficult than a touch attack. You make a fair point about the sneak attack, but unlike a rogue which can sneak attck multiple times per round with a full attack, you can only use this invocation once per round. And warlocks are only proficient with simple weapons, so getting a really good weapon to take advantage of this invocation requires taking a feat, multiclassing or playing an elf for bow proficiencies.</p><p></p><p></p><p></p><p>There are several greater invocations which are equivalent to 6th level spells. I was considering putting this invocation at dark, but the main thing is that against creatures which are close to your level, all it does is sicken them, which is just a -2 penalty to some actions. Creatures have to be 10+ levels below you for you to kill them with this invocation, and with that kind of level gap, you could probably kill them in one shot anyway.</p><p></p><p>I didn't really boost the effect at all, I added that your eyes glow for flavor (which can actually be a drawback in many cases) and I added a bonus to intimidate checks. But since intimidate takes a standard action to perform, and can at most make someone shaken, I'm not too worried about it being overpowering.</p><p></p><p></p><p></p><p>I wanted it to be a dangerous ability to use to help balance its power, but I think you're right. I'll change the DC to a fixed number.</p><p></p><p></p><p></p><p>Well, all being shaken does is give you a -2 penalty to some things, and it only lasts for 1 round. I did this because the actual spells blasphemy and word of chaos hit all targets within 40 feet of you, and the invocation only hits one.</p><p></p><p></p><p></p><p>They recently released epic warlock feats on their website. I followed the elemental one when creating this feat almost exacly, just changing the types of creatures you can summon or control and what resistances you get. Yeah, it is probably overpowered, but so are all of the other epic feats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Thanks! I appreciate all of your feedback. I'll definately take it into consideration.</p><p></p><p></p><p></p><p>It just changes it to electricity and adds the daze effect. It doesn't add any extra damage.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 3530082, member: 17077"] Hideous shot is just a ranged version of hideous blow, and is a grade higher. You get to add your weapon damage, but you have to succeed on a normal attack roll, which is much more difficult than a touch attack. You make a fair point about the sneak attack, but unlike a rogue which can sneak attck multiple times per round with a full attack, you can only use this invocation once per round. And warlocks are only proficient with simple weapons, so getting a really good weapon to take advantage of this invocation requires taking a feat, multiclassing or playing an elf for bow proficiencies. There are several greater invocations which are equivalent to 6th level spells. I was considering putting this invocation at dark, but the main thing is that against creatures which are close to your level, all it does is sicken them, which is just a -2 penalty to some actions. Creatures have to be 10+ levels below you for you to kill them with this invocation, and with that kind of level gap, you could probably kill them in one shot anyway. I didn't really boost the effect at all, I added that your eyes glow for flavor (which can actually be a drawback in many cases) and I added a bonus to intimidate checks. But since intimidate takes a standard action to perform, and can at most make someone shaken, I'm not too worried about it being overpowering. I wanted it to be a dangerous ability to use to help balance its power, but I think you're right. I'll change the DC to a fixed number. Well, all being shaken does is give you a -2 penalty to some things, and it only lasts for 1 round. I did this because the actual spells blasphemy and word of chaos hit all targets within 40 feet of you, and the invocation only hits one. They recently released epic warlock feats on their website. I followed the elemental one when creating this feat almost exacly, just changing the types of creatures you can summon or control and what resistances you get. Yeah, it is probably overpowered, but so are all of the other epic feats. ;) Thanks! I appreciate all of your feedback. I'll definately take it into consideration. It just changes it to electricity and adds the daze effect. It doesn't add any extra damage. [/QUOTE]
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