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<blockquote data-quote="evilbob" data-source="post: 3538864" data-attributes="member: 9789"><p>Well, if you still want feedback I'm happy to give more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>These are good points. However, I think the main issue I still have is that Hideous Blow is "balanced" because for a warlock, getting into melee is extremely dangerous. Firing at range is not. You've effectively just made their blast better, since they can add weapon damage - and the "touch" vs. "not touch" doesn't do enough to balance it, since they get a 3/4ths BAB and have Dex as a primary stat. Here's an idea: maybe it only works within 30'. That's strong, but a bit closer to a Lesser ability.</p><p></p><p>The thing about the intimidate is that it stacks with almost everything, including the warlock's own Beguiling Influence ability. So a warlock could get a +12 to intimidate, 24 hrs a day. And the eyebite is still strong for a Greater ability... It might be better to change the bonus to "circumstance" (still stacks with the unnamed Least ability bonus, but won't stack with many other things), and limit all the spell's effects to 1 round. That would make it easily fair for a Greater ability.</p><p></p><p>I saw you chose 25 for the Will and 20 for the Fort. Let's see: a warlock gets a good will progression and by level 16 would have +10 naturally and whatever items / wisdom (probably at least a total of +14 or more, since wisdom isn't a high stat for a warlock). A 25 save would be around a 50/50 shot, so that seems pretty good. The only drawback is the warlock's Dark One's Own Luck ability, which can give him +Cha bonus to will saves. Since Cha is a primary stat, that potentially gives him more like a +22 or higher will, which makes this ability a walk in the park. Hmm... This needs some kind of better mechanic, but I can't think of one off the top of my head... Well, without just saying "you have a 50% chance of going into a rage." That solves the "save" problem, and gives a static number that's high risk. Might be the best solution. Keep the fort save, though - a penalty on a successful save is fine to be low-ish.</p><p></p><p>Ah, but blasphemy and word of chaos are 7th level spells, and you can do this invocation <em>every round</em>, and there's <em>no save</em>. That means it's a free-for-all against all things without SR, and pretty bad even then. I'd still limit the power to one of the two effects (technically word of chaos is a better choice because parties tend to be "good" vs. "evil" encounters, so this will be less powerful than blasphemy - and less completely evil <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), and I'd also include that it cannot kill anything instantly, nor does it do the "banish" effect (this makes no sense for their ability anyway).</p><p></p><p>Fair enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Remind me to roll an epic warlock...</p><p></p><p>No problem. Feel free to ignore, as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="evilbob, post: 3538864, member: 9789"] Well, if you still want feedback I'm happy to give more. :) These are good points. However, I think the main issue I still have is that Hideous Blow is "balanced" because for a warlock, getting into melee is extremely dangerous. Firing at range is not. You've effectively just made their blast better, since they can add weapon damage - and the "touch" vs. "not touch" doesn't do enough to balance it, since they get a 3/4ths BAB and have Dex as a primary stat. Here's an idea: maybe it only works within 30'. That's strong, but a bit closer to a Lesser ability. The thing about the intimidate is that it stacks with almost everything, including the warlock's own Beguiling Influence ability. So a warlock could get a +12 to intimidate, 24 hrs a day. And the eyebite is still strong for a Greater ability... It might be better to change the bonus to "circumstance" (still stacks with the unnamed Least ability bonus, but won't stack with many other things), and limit all the spell's effects to 1 round. That would make it easily fair for a Greater ability. I saw you chose 25 for the Will and 20 for the Fort. Let's see: a warlock gets a good will progression and by level 16 would have +10 naturally and whatever items / wisdom (probably at least a total of +14 or more, since wisdom isn't a high stat for a warlock). A 25 save would be around a 50/50 shot, so that seems pretty good. The only drawback is the warlock's Dark One's Own Luck ability, which can give him +Cha bonus to will saves. Since Cha is a primary stat, that potentially gives him more like a +22 or higher will, which makes this ability a walk in the park. Hmm... This needs some kind of better mechanic, but I can't think of one off the top of my head... Well, without just saying "you have a 50% chance of going into a rage." That solves the "save" problem, and gives a static number that's high risk. Might be the best solution. Keep the fort save, though - a penalty on a successful save is fine to be low-ish. Ah, but blasphemy and word of chaos are 7th level spells, and you can do this invocation [I]every round[/I], and there's [I]no save[/I]. That means it's a free-for-all against all things without SR, and pretty bad even then. I'd still limit the power to one of the two effects (technically word of chaos is a better choice because parties tend to be "good" vs. "evil" encounters, so this will be less powerful than blasphemy - and less completely evil :)), and I'd also include that it cannot kill anything instantly, nor does it do the "banish" effect (this makes no sense for their ability anyway). Fair enough. :) Remind me to roll an epic warlock... No problem. Feel free to ignore, as well. :) [/QUOTE]
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