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New Warlock Invocations
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<blockquote data-quote="Samloyal23" data-source="post: 5862816" data-attributes="member: 21432"><p>My latest scribblings...</p><p><strong><u>Catwalk [Least Invocation]</u></strong></p><p>Level equivalent: 2nd</p><p>Description: You can move at your full speed on any non-slippery surface at least 2" wide without making a Balance check unless you are attacked, and you retain your Dexterity modifier. You can cast Jump as the spell. You leave no footprints when moving, so you can only be tracked by scent.</p><p></p><p><strong><u>Eye of the Serpent [Least Invocation]</u></strong></p><p>Level equivalent: 2nd</p><p>Description: You can cast Hypnotism as per the spell against a single target, who receives a -2 save penalty. You can make an opposed Search check against an opponent's AC to spot a flaw in their defenses, if successful you add your Wisdom modifier to your next attack roll and damage. Once an enemy has been struck by such an attack you may not use this ability on them again that day.</p><p></p><p><strong><u>Irresistible Blast</u></strong></p><p>Lesser Eldritch Essence Invocation</p><p>Equivalent Level: 4th</p><p>This eldritch essence invocation allows you to change your eldritch blast into an irresistible blast. An irresistible blast ignores non-living objects (including constructs) as though they were incorporeal, bypassing barriers such as walls to strike your target. Some objects may conceal a target, but non-magical items cannot provide actual cover for your target.</p><p></p><p><strong><u>Vengeful Alertness</u></strong></p><p>Least Invocation</p><p>Equivalent Level: 2nd</p><p>You can detect scrying as per the spell and anyone you catch magically spying on you is must save versus Fortitude or be struck deaf or blind (your choice) as per the spell Blindness/Deafness.</p><p></p><p><strong><u>Feed Upon Death</u></strong>Least Invocation</p><p>Equivalent Level: 2nd</p><p>If someone dies within 5 feet of you gain 1d8 temporary hit points and do not require food, water, or sleep for 24 hours.</p><p></p><p><u><strong>Hell's Long Reach (least invocation) </strong></u></p><p>Level equivalent: 2nd</p><p>Description: You can stretch and contract your limbs at will, gaining an extra 10 feet reach. You are treated as one size larger when grappling and for determing the damage cause by your unarmed strikes and gain a +10 bonus on climb and jump checks. Increasing your height does not increase your overall bulk or wieght enough to alter your size but it does allow you to step over obstacles and add +10 feet to your move rate.</p><p></p><p><strong><u>Creeping Watcher (least invocation)</u></strong>Level equivalent: 2nd</p><p>Description: You can locate a single creature as per the Locate Creature spell. Once you have located a target you can view their location to see and hear everything within a radius of 30 feet radius whenever you concentrate on the target's location and always know when the target changes areas. Each time you focus on the target's location however the target knows he or she is being watched and must save versus Will or be frightened by the creepy feel of your gaze.</p><p></p><p><strong><u>Last Gasp (lesser invocation)</u></strong>Level equivalent: 4th</p><p>Description: You can animate a corpse for minute/level, compelling it to attack a nearby opponent. The corpse must be fresh, having died within the last 10 minutes. You can also compel it to answer questions as per the spell Speak with Dead. At the end of this invocations duration the corpse turns to dust and cannot be raised or animated again, although it may be resurrected.</p><p></p><p><strong><u>Final Rebuke (dark invocation)</u></strong>Level equivalent: 6th</p><p>Description: This invocation is only used once. Upon dying (-10 or fewer hp) your corpse explodes in a searing burst of hellfire. This creates a ball of fire similar to a Fireball spell, but with a radius of 5'/level and doing 1d8hp of damage per class level. Nothing is left of your corpse, only a True Resurrection or a Wish can return you to life. You cannot be animated but may turn into non-corporeal undead. Half the blast’s fire damage results from supernatural power and is therefore not subject to being reduced by resistance to fire. If a creature is reduced to 0 hit points or lower by the explosion, its remains are completely consumed 1 round later (as if by a <em>destruction </em>spell).</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 5862816, member: 21432"] My latest scribblings... [B][U]Catwalk [Least Invocation][/U][/B] Level equivalent: 2nd Description: You can move at your full speed on any non-slippery surface at least 2" wide without making a Balance check unless you are attacked, and you retain your Dexterity modifier. You can cast Jump as the spell. You leave no footprints when moving, so you can only be tracked by scent. [B][U]Eye of the Serpent [Least Invocation][/U][/B] Level equivalent: 2nd Description: You can cast Hypnotism as per the spell against a single target, who receives a -2 save penalty. You can make an opposed Search check against an opponent's AC to spot a flaw in their defenses, if successful you add your Wisdom modifier to your next attack roll and damage. Once an enemy has been struck by such an attack you may not use this ability on them again that day. [B][U]Irresistible Blast[/U][/B] Lesser Eldritch Essence Invocation Equivalent Level: 4th This eldritch essence invocation allows you to change your eldritch blast into an irresistible blast. An irresistible blast ignores non-living objects (including constructs) as though they were incorporeal, bypassing barriers such as walls to strike your target. Some objects may conceal a target, but non-magical items cannot provide actual cover for your target. [B][U]Vengeful Alertness[/U][/B] Least Invocation Equivalent Level: 2nd You can detect scrying as per the spell and anyone you catch magically spying on you is must save versus Fortitude or be struck deaf or blind (your choice) as per the spell Blindness/Deafness. [B][U]Feed Upon Death[/U][/B]Least Invocation Equivalent Level: 2nd If someone dies within 5 feet of you gain 1d8 temporary hit points and do not require food, water, or sleep for 24 hours. [U][B]Hell's Long Reach (least invocation) [/B][/U] Level equivalent: 2nd Description: You can stretch and contract your limbs at will, gaining an extra 10 feet reach. You are treated as one size larger when grappling and for determing the damage cause by your unarmed strikes and gain a +10 bonus on climb and jump checks. Increasing your height does not increase your overall bulk or wieght enough to alter your size but it does allow you to step over obstacles and add +10 feet to your move rate. [B][U]Creeping Watcher (least invocation)[/U][/B]Level equivalent: 2nd Description: You can locate a single creature as per the Locate Creature spell. Once you have located a target you can view their location to see and hear everything within a radius of 30 feet radius whenever you concentrate on the target's location and always know when the target changes areas. Each time you focus on the target's location however the target knows he or she is being watched and must save versus Will or be frightened by the creepy feel of your gaze. [B][U]Last Gasp (lesser invocation)[/U][/B]Level equivalent: 4th Description: You can animate a corpse for minute/level, compelling it to attack a nearby opponent. The corpse must be fresh, having died within the last 10 minutes. You can also compel it to answer questions as per the spell Speak with Dead. At the end of this invocations duration the corpse turns to dust and cannot be raised or animated again, although it may be resurrected. [B][U]Final Rebuke (dark invocation)[/U][/B]Level equivalent: 6th Description: This invocation is only used once. Upon dying (-10 or fewer hp) your corpse explodes in a searing burst of hellfire. This creates a ball of fire similar to a Fireball spell, but with a radius of 5'/level and doing 1d8hp of damage per class level. Nothing is left of your corpse, only a True Resurrection or a Wish can return you to life. You cannot be animated but may turn into non-corporeal undead. Half the blast’s fire damage results from supernatural power and is therefore not subject to being reduced by resistance to fire. If a creature is reduced to 0 hit points or lower by the explosion, its remains are completely consumed 1 round later (as if by a [I]destruction [/I]spell). [/QUOTE]
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