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<blockquote data-quote="Samloyal23" data-source="post: 5863165" data-attributes="member: 21432"><p><strong><u>Siren Call (least invocation)</u></strong></p><p>Equivalent Level: 2nd</p><p><em>Description:</em> You create the auditory illusion of a feintly heard song coming from nowhere and slowly drifting away in whichever direction you want. The song moves at a speed of 20 feet per round for 10 minutes/warlock level. It can be heard upt to 60 feet away. Any creature that hears the song must save versus Will or follow the sound wherever it goes. You can make the song hover or change direction at will or let it drift away. If the song goes somewhere dangerous, such as over a cliff or into a burning building, anyone following it gets a second save to break the enchantment. Failure means they follow the sound despite the risk.</p><p></p><p><strong><u>Slithering Phantom (least invocation)</u></strong></p><p>Equivalent level: 2nd</p><p><em>Description:</em> You create a visual and tactile illusion of a slithering snake under the clothing of a single target within 60 feet. The target can see and feel the snake wriggling around inside their garments but no one else is effected by the illusion. The target must save versus Will or immediately drop whatever they are carrying and strip off all armour and clothing in a frantic effort to get rid of the illusory serpent. </p><p></p><p><u><strong>Faerie Steps (lesser invocation)</strong></u></p><p>Equivalent Level: 4th</p><p><em>Description: </em>For 24 hours you may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect you. You leave no trail in natural surroundings and cannot be tracked unless you allow it. You gain a +5 bonus on Hide and Move Silenty checks in forest, swamp, and jungle environments.</p><p></p><p><u><strong>Phantom Passage (lesser invocaion)</strong></u></p><p>Equivalent Level: 4th</p><p><em>Description:</em> For 24 hours you can move through any non-living barrier by making a portion of it incorporeal just long enough for you to slip through it. You can also ignore opponent's shields and armour as you bypass them when you attack with a melee, reach, or unarmed attack. If you move your whole body through a barrier, instead of just a hand or weapon, you leave the barrier a little worse for wear, so it loses 1d6 points of hardness. You cannot reduce an object to a hardness of less than 1.</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 5863165, member: 21432"] [B][U]Siren Call (least invocation)[/U][/B] Equivalent Level: 2nd [I]Description:[/I] You create the auditory illusion of a feintly heard song coming from nowhere and slowly drifting away in whichever direction you want. The song moves at a speed of 20 feet per round for 10 minutes/warlock level. It can be heard upt to 60 feet away. Any creature that hears the song must save versus Will or follow the sound wherever it goes. You can make the song hover or change direction at will or let it drift away. If the song goes somewhere dangerous, such as over a cliff or into a burning building, anyone following it gets a second save to break the enchantment. Failure means they follow the sound despite the risk. [B][U]Slithering Phantom (least invocation)[/U][/B] Equivalent level: 2nd [I]Description:[/I] You create a visual and tactile illusion of a slithering snake under the clothing of a single target within 60 feet. The target can see and feel the snake wriggling around inside their garments but no one else is effected by the illusion. The target must save versus Will or immediately drop whatever they are carrying and strip off all armour and clothing in a frantic effort to get rid of the illusory serpent. [U][B]Faerie Steps (lesser invocation)[/B][/U] Equivalent Level: 4th [I]Description: [/I]For 24 hours you may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect you. You leave no trail in natural surroundings and cannot be tracked unless you allow it. You gain a +5 bonus on Hide and Move Silenty checks in forest, swamp, and jungle environments. [U][B]Phantom Passage (lesser invocaion)[/B][/U] Equivalent Level: 4th [I]Description:[/I] For 24 hours you can move through any non-living barrier by making a portion of it incorporeal just long enough for you to slip through it. You can also ignore opponent's shields and armour as you bypass them when you attack with a melee, reach, or unarmed attack. If you move your whole body through a barrier, instead of just a hand or weapon, you leave the barrier a little worse for wear, so it loses 1d6 points of hardness. You cannot reduce an object to a hardness of less than 1. [/QUOTE]
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