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New Warlock Invocations
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<blockquote data-quote="Belzbet" data-source="post: 5866396" data-attributes="member: 6678902"><p>Here is a bulked up version of Samloyal's invocation "Feed of Life." </p><p></p><p>Devour Life (Dark Invocation)</p><p>Equivalent Level: 9th</p><p>Description: This invocation lasts 24 (however the advantages of the invocation may go inert if special conditions attain, see below). If a creature dies within 5ft of your location you gain 1d4 Temporary HP per HD of the creature, you cannot gain more temp hp in this fashion than your MAX HP before any temp hp was gained (so if you have 100hp then you can not gain more than 100 temp hp with this invocation). In addition, you gain a +1 insight (or untyped) bonus to your attack and damage rolls, saving throws, and AC (MAX bonus gained this way can never exceed 1/2 your Caster Level). If you killed the creature personally then you gain 1d6 temp hp per HD of creature, and +2 to attack, damage, saves, and AC (normal limits apply). As a move action you can concentrate on the spell and extend its range. The range extends to either 10ft radius, 20ft radius, 40ft radius, or 60ft radius. If you extend the invocation you can feed off of every soul that dies within the range on the round you concentrate on the spell. However, Depending on the range to which you extend the invocation the powers of the invocation go inert for a period of time as follows: if extended to 10ft the powers go inert for 2 rounds; if extended to 20ft it goes inert for 20 rounds; if extended to 40ft power goes inert for 20 minutes; if extended to 60ft the powers go inert for 2 hours. You still retain your bonuses to attack, damage, saves, and AC and your temp hp even when ability goes inert, you just cannot feed off of any other creatures. You may not extend the range of the power when it is inert.</p><p>If you kill the creature then devour its soul you do not need to eat, drink, or sleep for 24hrs, also you do not age for 24hrs; if you feed twice or more in one day the time that must elapse before you need to eat, sleep, etc., again do not stack but the timer does restart.</p><p>Special: Upon death of a creature that is in range you may probe its mind and temporarily gain some of the creatures abilities (the abilities absorbed this way last until the spell expires or until they are replaced with a different ability or a different, higher, stronger ability of the sametype). Specifically, you may gain one feat that the creature knew before it died, if the creature had Damage Reduction or Spell Resistance you can instead (of gaining one feat) gain the same value (as the creature) in DR or SR, not both (the normal prerequisites do not apply; you may not gain any other feature or abilities that the creature may possess). You may only gain one feat per 10 CL in this fashion no matter the amount of creatures fed off, and you may only gain one feat per creature devoured.</p><p>You may never benefit from both SR and DR from this power; if you gain SR or DR then you lose any previous feats you absorbed.</p><p></p><p>If you do not feed within 1 hour after you devour a soul you lose all benefits of this invocation (the invocation's duration does not end, you just lose the temp hp and bonuses). If you feed within the hour then the bonuses gained stack with (or replace if you gain a feat) previous bonuses and the timer restarts; so you have another hour to feed again before the bonuses go away.Since the ability goes inert for 2 hours if you extend its range to 60ft, an hour after you extend it 60ft you lose all the bonuses (feats and DR, SR included) with no way too feed again, and you still must wait another hour to feed again.</p></blockquote><p></p>
[QUOTE="Belzbet, post: 5866396, member: 6678902"] Here is a bulked up version of Samloyal's invocation "Feed of Life." Devour Life (Dark Invocation) Equivalent Level: 9th Description: This invocation lasts 24 (however the advantages of the invocation may go inert if special conditions attain, see below). If a creature dies within 5ft of your location you gain 1d4 Temporary HP per HD of the creature, you cannot gain more temp hp in this fashion than your MAX HP before any temp hp was gained (so if you have 100hp then you can not gain more than 100 temp hp with this invocation). In addition, you gain a +1 insight (or untyped) bonus to your attack and damage rolls, saving throws, and AC (MAX bonus gained this way can never exceed 1/2 your Caster Level). If you killed the creature personally then you gain 1d6 temp hp per HD of creature, and +2 to attack, damage, saves, and AC (normal limits apply). As a move action you can concentrate on the spell and extend its range. The range extends to either 10ft radius, 20ft radius, 40ft radius, or 60ft radius. If you extend the invocation you can feed off of every soul that dies within the range on the round you concentrate on the spell. However, Depending on the range to which you extend the invocation the powers of the invocation go inert for a period of time as follows: if extended to 10ft the powers go inert for 2 rounds; if extended to 20ft it goes inert for 20 rounds; if extended to 40ft power goes inert for 20 minutes; if extended to 60ft the powers go inert for 2 hours. You still retain your bonuses to attack, damage, saves, and AC and your temp hp even when ability goes inert, you just cannot feed off of any other creatures. You may not extend the range of the power when it is inert. If you kill the creature then devour its soul you do not need to eat, drink, or sleep for 24hrs, also you do not age for 24hrs; if you feed twice or more in one day the time that must elapse before you need to eat, sleep, etc., again do not stack but the timer does restart. Special: Upon death of a creature that is in range you may probe its mind and temporarily gain some of the creatures abilities (the abilities absorbed this way last until the spell expires or until they are replaced with a different ability or a different, higher, stronger ability of the sametype). Specifically, you may gain one feat that the creature knew before it died, if the creature had Damage Reduction or Spell Resistance you can instead (of gaining one feat) gain the same value (as the creature) in DR or SR, not both (the normal prerequisites do not apply; you may not gain any other feature or abilities that the creature may possess). You may only gain one feat per 10 CL in this fashion no matter the amount of creatures fed off, and you may only gain one feat per creature devoured. You may never benefit from both SR and DR from this power; if you gain SR or DR then you lose any previous feats you absorbed. If you do not feed within 1 hour after you devour a soul you lose all benefits of this invocation (the invocation's duration does not end, you just lose the temp hp and bonuses). If you feed within the hour then the bonuses gained stack with (or replace if you gain a feat) previous bonuses and the timer restarts; so you have another hour to feed again before the bonuses go away.Since the ability goes inert for 2 hours if you extend its range to 60ft, an hour after you extend it 60ft you lose all the bonuses (feats and DR, SR included) with no way too feed again, and you still must wait another hour to feed again. [/QUOTE]
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