Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New warlock invocations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pupoochi" data-source="post: 6749449" data-attributes="member: 6803829"><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Demonic Toughness</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: Fiend Patron</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You gain proficiency in CONSTITUTION saving throw, and you increase your maximum hit points by 1 point per level.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Piercing Gaze</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: Archfey Patron</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You have advantage on Intelligence (investigation) check to disbelieve illusion spells and gain proficiency in the perception skill.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Swiftness of the Fey</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: Archfey Patron</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Your speed increase by 10 feet, and you gain proficiency in the acrobatic skill. </span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Voidsense</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: Great Old One Patron</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You gain Blindsight up to 20 feet.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Mental Discipline</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: Great Old One Patron</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You gain advantage on your WISDOM saving throws.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Hideous Blow</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: <em>Eldritch Blast </em>cantrip, Pact of the Blade feature</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You can cast <em>Eldritch Blast </em>through your weapon. As an action, you cast the spell into your weapon. The spell stay in the weapon until you release it with a melee attack, or up to 1 minute. When you hit, the target take both your weapon damage and the <em>Eldritch Blast</em> damage. If you have multiple attacks, and more than one beam (level 5 and up) you can use one beam per attack. If you creates more beams than you have attacks per round, the extra beams are lost.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Spiderwalk</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 6th level</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You can cast S<em>pider Climb</em> on yourself at will, without expending a spell slot or material components.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Swamp Witch</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 9th level</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You can breath underwater indefinitely.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Creature from the Pit</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 7th level</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You can cast <em>Evard's Black Tentacules </em>once using a spell slot. You can't do so again until you finish a long rest.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Warlock's Call</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 5th level</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You can cast <em>Misty Step</em> on an ally, without expending a spell slot or material components. You can't do so again until you finish a short rest.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Baleful Utterance</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 3th level</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You speak the words of of the Dark Speech, and hurt nearby creatures with your scream. You can cast S<em>hatter </em>once using a spell slot. You can't do so again until you finish a long rest. </span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Fell Mount</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 9th level</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You can cast <em>Phantom Steed</em>, as a ritual, without expending a spell slot or material components.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Dark Lore</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: Pact of the Tome feature</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Your Book of Shadows is full of secrets, both magical and mundane. Choose two of your Intelligence based skill proficiencies. Your proficiency bonus is doubled for any ability check you make using either one of those skills. Also, you gain one Intelligence based skill proficiency, the Dark Lore bonus do not apply to this new skill.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Friends in Low Places</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 5th level</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You can cast <em>Spirit Guardians </em>once using a spell slot. You can't do so again until you finish a long rest.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Baba Yaga's Hut</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 9th level</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You can cast <em>Leomund's Tiny Hut</em>, as a ritual, without expending a spell slot or material components.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Evil Eye</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 5th level</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You stare at a creature with crazy eyes and spook him. You can cast <em>Vicious Mockery</em>, at will, without expending a spell slot or material components.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Appendage</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 3th level</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You grow a part of body, altering your appearance to help you fight in melee. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Archfey: your grow fangs and gain a bite attack, 1 piercing damage + 1d8 poison.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Fiend: your grow a pair of claws, 2 attacks, 1d4 slashing damage each.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Great Old One : you grow a tentacule, 1 attack, reach, 1d6 bludgeonning damage.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Festering Wounds</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 5th level, Appendage Invocation</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">When you use the appendage Invocation, the wounds you inflict are mix with necrotic energy, thus making them really hard to heal. When you hit with an attack using your Appendage Invocation, the target can't expended hit dice to regain hit points on his next short rest. Also, the next time he received magical healing, roll twice for the spell and use the lowest result.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Favor of the Queen</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 11th level, Archfey Patron, Pact of the Chain feature</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">In time of need, the queen of Fey answer your call and send you one of her servant to help you. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You can cast <em>Conjure Fey </em>once using your Mystic Arcanum spell slot. You can't do so again until you finish a long rest. If your concentration is broken, you do not lose control over the fey creature and it never become hostile toward you.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Open the gates of Hell</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 17th level, Fiend Patron, Pact of the Chain feature</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You summon an infernal creature from Hell, calling it by name and pulling it directly from her home plane. You can cast <em>Gate </em>once using your Mystic Arcanum spell slot. You can't do so again until you finish a long rest.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Master of Puppets</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 11th level, Pact of the Chain feature</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">The duration of any of your conjuration spells is doubled. While you are concentrating on conjuration spell, you add your proficiency bonus to any Constitution saving throw made to maintain your concentration. Additionally you have advantage on these.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Frost Maiden</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 3th level</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You can endure cold weather and chilling temperature with ease. You do not suffer from cold temperature and can stay warm at even -40 without winter gear. Ice is not slippery for you, no need for acrobatic checks and ice is not consider difficult terrain.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Danger Sense</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: Great Old One Patron</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Your mind is constanly on alert, you can't be surprise.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Sacrifice</strong></span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">By giving away part of your life force, you regain part of your magical power. You may regain a spell slot by sacrificing hit points to your patron. You must sacrifice 5 hit points per spell slot levels, to a maximum of 25 hit ponts for a 5th level slot. This damage can't be reduced or resisted. Everytime you use this invocation, your maximum number of hit points are reduced by half the hit points sacrifed. After you finish a long rest, you regain the lost hit points.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Ocus Pocus</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 5th level, Pact of the Chain feature</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">By using a mirror, a pool, a cauldron or a crystal ball, you may spy on the unwary. You can cast<em> Clairvoyance</em> once using a spell slot. You can't do so again until you finish a long rest.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Black Candle</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 9th level, Pact of the Chain feature</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">You have learn to create black candles, that let you see the unseen. The candle's magic activate when the candle is lit, which requires an action. It burns for 1 hours, but can be snuff early for later use. While lit, it sheds dim light in a 30 foot radius and act as a <em>See Invisibility</em> spell. After burning for 1 hours, the candle is destroyed. It takes one day to craft a new one.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Vile Secrets</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: Pact of the Tome feature</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Your patron grants you access to a wellspring of new powers. You can add 2 new spells to your list of known spells and one cantrip. The spells and the cantrip must come from the warlock spell list.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Blade Mastery</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 3th level, Pact of the Blade feature</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Your Patron instill you with the fighting skills uses by the devil army. Select a fighting style from the following list: defense, dueling, great weapon master, two weapon fighting.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Nourishing Blade</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 9th level, Pact of the Blade feature</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Once per turn, when you strike with your pact blade, you gain a number of temporary hit points equal to your CHARISMA modifier. </span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Legions of Hell</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 7th level, Pact of the Chain feature</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Whenever you cast a <em>conjure</em> spell, you call additionnal creatures as if you cast the spell using a higher level spell slot.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Dark Champion</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: 7th level</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Your patron noticed you, and gifted you with additionnal power. You can use one of your otherworldly patron feature once more per rest.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Devil's Child </strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: Tiefling</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">As a half devil half human child, you have what it takes to become a potent warlock: an infernal legacy. When you cast your <em>hellish rebuke</em> spell, you use your warlock level to determine your casting level, unless your infernal legacy level is higher. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">So a 7th level tiefling warlock will cast his<em> hellish rebuke</em> spell as a 4th level spell (instead of a 2nd level spell) </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Also, you can now cast<em> hellish rebuke</em> once per short rest, instead of once per long rest.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Feytouched</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Prerequisite: Elf</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">No matter what they do, elves will always be close to their roots; beautiful, magical, faerie like. When they take that invocation, they may choose to learn one spell from the Archfey Expended Spells. Furthermore, they become more in touch with the Feywild, and gain the Eladrin, feystep ability (see DMG page 286)</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">**Alright, i updated some of the invocations base on comments you guys provided. Hope i get it right this time.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Since i was in a good mood, i also add a few...</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Comments are, still, welcome...</span></span></p></blockquote><p></p>
[QUOTE="pupoochi, post: 6749449, member: 6803829"] [COLOR=#000000][FONT=Open Sans][B]Demonic Toughness[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: Fiend Patron[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You gain proficiency in CONSTITUTION saving throw, and you increase your maximum hit points by 1 point per level.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Piercing Gaze[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: Archfey Patron[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You have advantage on Intelligence (investigation) check to disbelieve illusion spells and gain proficiency in the perception skill.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Swiftness of the Fey[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: Archfey Patron[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Your speed increase by 10 feet, and you gain proficiency in the acrobatic skill. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Voidsense[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: Great Old One Patron[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You gain Blindsight up to 20 feet.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Mental Discipline[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: Great Old One Patron[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You gain advantage on your WISDOM saving throws.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Hideous Blow[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: [I]Eldritch Blast [/I]cantrip, Pact of the Blade feature[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You can cast [I]Eldritch Blast [/I]through your weapon. As an action, you cast the spell into your weapon. The spell stay in the weapon until you release it with a melee attack, or up to 1 minute. When you hit, the target take both your weapon damage and the [I]Eldritch Blast[/I] damage. If you have multiple attacks, and more than one beam (level 5 and up) you can use one beam per attack. If you creates more beams than you have attacks per round, the extra beams are lost.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Spiderwalk[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 6th level[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You can cast S[I]pider Climb[/I] on yourself at will, without expending a spell slot or material components.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Swamp Witch[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 9th level[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You can breath underwater indefinitely.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Creature from the Pit[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 7th level[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You can cast [I]Evard's Black Tentacules [/I]once using a spell slot. You can't do so again until you finish a long rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Warlock's Call[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 5th level[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You can cast [I]Misty Step[/I] on an ally, without expending a spell slot or material components. You can't do so again until you finish a short rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Baleful Utterance[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 3th level[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You speak the words of of the Dark Speech, and hurt nearby creatures with your scream. You can cast S[I]hatter [/I]once using a spell slot. You can't do so again until you finish a long rest. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Fell Mount[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 9th level[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You can cast [I]Phantom Steed[/I], as a ritual, without expending a spell slot or material components.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Dark Lore[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: Pact of the Tome feature[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Your Book of Shadows is full of secrets, both magical and mundane. Choose two of your Intelligence based skill proficiencies. Your proficiency bonus is doubled for any ability check you make using either one of those skills. Also, you gain one Intelligence based skill proficiency, the Dark Lore bonus do not apply to this new skill.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Friends in Low Places[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 5th level[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You can cast [I]Spirit Guardians [/I]once using a spell slot. You can't do so again until you finish a long rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Baba Yaga's Hut[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 9th level[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You can cast [I]Leomund's Tiny Hut[/I], as a ritual, without expending a spell slot or material components.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Evil Eye[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 5th level[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You stare at a creature with crazy eyes and spook him. You can cast [I]Vicious Mockery[/I], at will, without expending a spell slot or material components.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Appendage[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 3th level[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You grow a part of body, altering your appearance to help you fight in melee. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Archfey: your grow fangs and gain a bite attack, 1 piercing damage + 1d8 poison.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Fiend: your grow a pair of claws, 2 attacks, 1d4 slashing damage each.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Great Old One : you grow a tentacule, 1 attack, reach, 1d6 bludgeonning damage.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Festering Wounds[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 5th level, Appendage Invocation[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]When you use the appendage Invocation, the wounds you inflict are mix with necrotic energy, thus making them really hard to heal. When you hit with an attack using your Appendage Invocation, the target can't expended hit dice to regain hit points on his next short rest. Also, the next time he received magical healing, roll twice for the spell and use the lowest result.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Favor of the Queen[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 11th level, Archfey Patron, Pact of the Chain feature[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]In time of need, the queen of Fey answer your call and send you one of her servant to help you. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You can cast [I]Conjure Fey [/I]once using your Mystic Arcanum spell slot. You can't do so again until you finish a long rest. If your concentration is broken, you do not lose control over the fey creature and it never become hostile toward you.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Open the gates of Hell[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 17th level, Fiend Patron, Pact of the Chain feature[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You summon an infernal creature from Hell, calling it by name and pulling it directly from her home plane. You can cast [I]Gate [/I]once using your Mystic Arcanum spell slot. You can't do so again until you finish a long rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Master of Puppets[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 11th level, Pact of the Chain feature[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]The duration of any of your conjuration spells is doubled. While you are concentrating on conjuration spell, you add your proficiency bonus to any Constitution saving throw made to maintain your concentration. Additionally you have advantage on these.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Frost Maiden[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 3th level[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You can endure cold weather and chilling temperature with ease. You do not suffer from cold temperature and can stay warm at even -40 without winter gear. Ice is not slippery for you, no need for acrobatic checks and ice is not consider difficult terrain.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Danger Sense[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: Great Old One Patron[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Your mind is constanly on alert, you can't be surprise.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Sacrifice[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]By giving away part of your life force, you regain part of your magical power. You may regain a spell slot by sacrificing hit points to your patron. You must sacrifice 5 hit points per spell slot levels, to a maximum of 25 hit ponts for a 5th level slot. This damage can't be reduced or resisted. Everytime you use this invocation, your maximum number of hit points are reduced by half the hit points sacrifed. After you finish a long rest, you regain the lost hit points.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Ocus Pocus[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 5th level, Pact of the Chain feature[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]By using a mirror, a pool, a cauldron or a crystal ball, you may spy on the unwary. You can cast[I] Clairvoyance[/I] once using a spell slot. You can't do so again until you finish a long rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Black Candle[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 9th level, Pact of the Chain feature[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]You have learn to create black candles, that let you see the unseen. The candle's magic activate when the candle is lit, which requires an action. It burns for 1 hours, but can be snuff early for later use. While lit, it sheds dim light in a 30 foot radius and act as a [I]See Invisibility[/I] spell. After burning for 1 hours, the candle is destroyed. It takes one day to craft a new one.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Vile Secrets[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: Pact of the Tome feature[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Your patron grants you access to a wellspring of new powers. You can add 2 new spells to your list of known spells and one cantrip. The spells and the cantrip must come from the warlock spell list.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Blade Mastery[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 3th level, Pact of the Blade feature[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Your Patron instill you with the fighting skills uses by the devil army. Select a fighting style from the following list: defense, dueling, great weapon master, two weapon fighting.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Nourishing Blade[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 9th level, Pact of the Blade feature[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Once per turn, when you strike with your pact blade, you gain a number of temporary hit points equal to your CHARISMA modifier. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Legions of Hell[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 7th level, Pact of the Chain feature[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Whenever you cast a [I]conjure[/I] spell, you call additionnal creatures as if you cast the spell using a higher level spell slot.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Dark Champion[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: 7th level[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Your patron noticed you, and gifted you with additionnal power. You can use one of your otherworldly patron feature once more per rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Devil's Child [/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: Tiefling[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]As a half devil half human child, you have what it takes to become a potent warlock: an infernal legacy. When you cast your [I]hellish rebuke[/I] spell, you use your warlock level to determine your casting level, unless your infernal legacy level is higher. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]So a 7th level tiefling warlock will cast his[I] hellish rebuke[/I] spell as a 4th level spell (instead of a 2nd level spell) [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Also, you can now cast[I] hellish rebuke[/I] once per short rest, instead of once per long rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Feytouched[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Prerequisite: Elf[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]No matter what they do, elves will always be close to their roots; beautiful, magical, faerie like. When they take that invocation, they may choose to learn one spell from the Archfey Expended Spells. Furthermore, they become more in touch with the Feywild, and gain the Eladrin, feystep ability (see DMG page 286)[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]**Alright, i updated some of the invocations base on comments you guys provided. Hope i get it right this time.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Since i was in a good mood, i also add a few...[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Comments are, still, welcome...[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New warlock invocations
Top